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PoGoBattler

Magnet Bomb

MAGNET_BOMB
steelCharged move8 forms can use it8 get STAB

Raid numbers

The PvE stats the simulator runs on. Energy is gained by fast moves and spent by charged moves.

Power
75
Energy
-33
Duration
3.0s
3000 ms
DPS
25.00
power / duration
DPE
2.27
power / energy
Trainer Battle
70 / 45
power / energy
Damage window2400 - 2800 ms of 3000 ms

Damage lands inside the dark band, not at the end of the animation — that is why a move can be interrupted after it has already hit.

Trainer Battles

A separate Game Master template with its own numbers. Turns run at 0.5s each and energy caps at 100.

Power
70
75 in raids
Energy
-45
-33 in raids
DPE
1.56
2.27 in raids
Stat change
none
no Trainer Battle effect
Duration
1 turn
3.0s in raids

Charged moves resolve inside a turn, so only power, energy and any stat change matter. The stat ladder the Game Master ships is 0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4. Every Trainer Battle number in the snapshot is audited on the data-quality page.

Learned by 8 forms

Same-type users first — they get the x1.2 STAB bonus. Elite / legacy rows need an Elite TM or a past event.

FormTypesHow
MagnemiteMagnemite#0081electricsteelSTAB
MagnetonMagneton#0082electricsteelSTAB
ProbopassProbopass#0476rocksteelSTAB
GenesectGenesect#0649bugsteelSTAB
Genesect (Burn)Genesect (Burn)#0649bugsteelSTAB
Genesect (Chill)Genesect (Chill)#0649bugsteelSTAB
Genesect (Douse)Genesect (Douse)#0649bugsteelSTAB
Genesect (Shock)Genesect (Shock)#0649bugsteelSTAB

Where this data comes from

Read from the committed Game Master snapshot built 2026-10-03 by npm run data:build. Every integrity check is re-run live on the data quality page.