Skip to content
PoGoBud
Machamp

Trainer Battles

Machamp

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing15.0DPT

Karate Chop+Close Combat

5 fast throws · 10 turns · 5.0s to fire

Lowers its own Defense by 2 stages

#213.8DPT

Karate Chop+Dynamic Punch

5 fast throws · 10 turns · 5.0s to fire

#312.3DPT

Counter+Close Combat

8 fast throws · 16 turns · 8.0s to fire

Lowers its own Defense by 2 stages

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
CounterSTABfighting8+62(1.0s)4.803.00
Bullet Punchsteel7+72(1.0s)3.503.50
Karate ChopSTABfighting5+92(1.0s)3.004.50

Charged moves

MoveTypePowerEnergyDPEEffect
Close CombatSTABfighting100-452.67self Def -2
Dynamic PunchSTABfighting90-452.40none
Cross ChopSTABfighting55-351.89none
Paybackdark110-601.83none
Stone Edgerock100-551.82none
Rock Sliderock75-451.67none
SubmissionSTABfighting60-501.44none
Heavy Slamsteel70-501.40none

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.