Best moves
HariyamaMovepool
3 fast and 5 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.
4 x Force Palm per Dynamic Punch · 6.5s cycle · 150 power with STAB
6 x Counter per Dynamic Punch · 8.5s cycle · 196 power with STAB
7 x Force Palm per Close Combat · 9.5s cycle · 210 power with STAB
Fast moves
| Move | Type | Power | Energy | Duration | DPS | EPS | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| CounterSTAB | fighting | 13 | +9 | 1.0s | 15.60 | 9.00 | 4.3 | 13.0 | 8 / 6 / 2t | standard |
| Force PalmSTAB | fighting | 10 | +16 | 1.0s | 12.00 | 16.00 | 3.3 | 10.0 | 13 / 10 / 3t | standard |
| Bullet Punch | steel | 10 | +11 | 1.0s | 10.00 | 11.00 | 3.3 | 10.0 | 7 / 7 / 2t | standard |
Charged moves
| Move | Type | Power | Energy | Duration | DPS | DPE | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Dynamic PunchSTAB | fighting | 85 | -50 | 2.5s | 40.80 | 2.04 | 18.9 | 34.0 | 90 / 45 | standard |
| SuperpowerSTAB | fighting | 85 | -50 | 3.0s | 34.00 | 2.04 | 17.0 | 28.3 | 85 / 40 | standard |
| Upper HandSTAB | fighting | 50 | -33 | 2.0s | 30.00 | 1.82 | 12.5 | 25.0 | 70 / 40 | standard |
| Heavy Slam | steel | 70 | -50 | 2.0s | 35.00 | 1.40 | 17.5 | 35.0 | 70 / 50 | standard |
| Close CombatSTAB | fighting | 105 | -100 | 2.5s | 50.40 | 1.26 | 23.3 | 42.0 | 100 / 45 | standard |
STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.