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PoGoBud
Annihilape

Trainer Battles

Annihilape

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing13.0DPT

Low Kick+Close Combat

6 fast throws · 12 turns · 6.0s to fire

Lowers its own Defense by 2 stages

#212.3DPT

Counter+Close Combat

8 fast throws · 16 turns · 8.0s to fire

Lowers its own Defense by 2 stages

#311.6DPT

Low Kick+Shadow Ball

7 fast throws · 14 turns · 7.0s to fire

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
CounterSTABfighting8+62(1.0s)4.803.00
Low KickSTABfighting5+82(1.0s)3.004.00

Charged moves

MoveTypePowerEnergyDPEEffect
Close CombatSTABfighting100-452.67self Def -2
Shadow BallSTABghost100-502.40none
Rage FistSTABghost50-351.71self Atk +1
Ice Punchice60-401.50none
Night Slashdark50-351.43self Atk +1 @13%
Low SweepSTABfighting40-401.20none

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.