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Zigzagoon counters

#0263
normalTier 1
Lobby CP
1,742
Attack
43
Defense
56
HP
600
Raid timer
3 min
180s

Caught CP range 258 - 290.

Zigzagoon weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Zigzagoon is weak to fighting1.6x

  • Weak (1)
  • Neutral (16)
  • Resists (1)

It resists ghost0.39xβ€” bringing one of those is throwing damage away.

Best Zigzagoon counters

One trainer with counters this good beats Zigzagoon alone. Difficulty rating 0.04 with the best counter, 0:08 to win.

Trainers1soloable
#AttackerMoveset
1Lucariofightingsteeljoint top pickfightingCounterfightingAura Sphere2,7030:080.040.05450.1%
2Blazikenfirefightingjoint top pickfightingCounterfightingAura Sphere2,8480:080.040.05450.1%
3ConkeldurrfightingfightingCounterfightingDynamic Punch3,3370:090.050.04589.4%
4BreloomgrassfightingfightingCounterfightingDynamic Punch2,6280:090.050.04589.4%
5GalladepsychicfightingfightingLow KickfightingSacred Sword3,0930:100.060.04359.9%
6Hisuian DecidueyegrassfightingpsychicPsycho CutfightingAura Sphere2,8970:110.060.03903.1%
7FlamigoflyingfightingfightingDouble KickfightingClose Combat2,7570:100.060.04152.2%
8MachampfightingfightingCounterfightingDynamic Punch3,0560:100.060.04152.2%
9PangorofightingdarkfightingKarate ChopfightingClose Combat2,9020:100.060.04152.2%
10PassimianfightingfightingCounterfightingSuperpower3,0330:110.060.03963.4%
11HaxorusdragonfightingCounterdragonBreaking Swipe3,5930:110.060.03963.4%
12HariyamafightingfightingForce PalmfightingDynamic Punch2,8290:110.060.03844.6%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Zigzagoon.

Estimator is how many trainers of this strength the fight needs. Power is the share of Zigzagoon's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 9 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1normalTackle+groundDighardest0:090.050.0100%
2normalTackle+grassGrass Knot0:090.050.0100%
3normalTackle+electricThunderbolt0:090.050.0100%
4groundSand Attack+groundDig0:090.050.0100%
5groundSand Attack+grassGrass Knot0:090.050.0100%
6groundSand Attack+electricThunderbolt0:090.050.0100%
7fightingRock Smash+groundDig0:090.050.0100%
8fightingRock Smash+grassGrass Knot0:090.050.0100%
9fightingRock Smash+electricThunderbolt0:090.050.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Zigzagoon throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
normalTackleSTAB5+50.5s0.30s
fightingRock Smash17+121.5s0.75s
groundSand Attack4+70.5s0.30s

Charged moves

MovePowerEnergyDurationHits at
grassGrass Knot90-502.5s1.60s
electricThunderbolt80-502.5s1.80s
groundDig100-504.5s2.60s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor258323
11/11/11264330
12/12/12271338
13/13/13277346
14/14/14284355
15/15/15hundo290363

Caught CP range 258 - 290, or 323 - 363 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Zigzagoon is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
58
Game Master
Base Defense
80
Game Master
Base Stamina
116
ignored by a raid boss
Tier CPM
0.5974
600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((58 + 15) x 0.5974)43Game Master base Attack, tier CPM
Defensefloor((80 + 15) x 0.5974)56Game Master base Defense, tier CPM
HP600 β€” fixed by tier, base Stamina 116 unused600tier HP pool
Lobby CPfloor((58 + 15) x sqrt(80 + 15) x sqrt(600) / 10) β€” no CPM term1,742Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.5974, 600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Zigzagoon's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.