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Shadow Walrein counters

#0365
icewaterShadow Tier 3
Lobby CP
17,219
Attack
149
Defense
145
HP
4,000
Raid timer
3 min
180s

Caught CP range 1,425 - 1,557.

Walrein weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Walrein is weak to fighting1.6xrock1.6xgrass1.6xelectric1.6x

  • Weak (4)
  • Neutral (12)
  • Resists (2)

It resists ice0.39xwater0.625xβ€” bringing one of those is throwing damage away.

Best Walrein counters

Beating Walrein should take 2 trainers with Pokemon of this strength. Difficulty rating 1.34 with the best counter, 3:55 to win.

Trainers2duo
#AttackerMoveset
1Lucariofightingsteeljoint top pickfightingForce PalmfightingAura Sphere2,7033:551.346.099.7%
2ConkeldurrfightingfightingForce PalmfightingDynamic Punch3,3374:211.495.889.8%
3Hisuian DecidueyegrassfightinggrassMagical LeaffightingAura Sphere2,8974:251.515.088.6%
4GalladepsychicfightingfightingLow KickfightingSacred Sword3,0934:291.536.087.3%
5RillaboomgrassgrassRazor LeafgrassFrenzy Plant3,3244:341.565.085.7%
6BlazikenfirefightingfightingCounterfightingAura Sphere2,8484:191.476.090.7%
7MachampfightingfightingCounterfightingDynamic Punch3,0564:421.606.083.4%
8ChesnaughtgrassfightingfightingLow KickgrassFrenzy Plant2,9544:541.674.779.8%
9MeowscaradagrassdarkgrassLeafagegrassFrenzy Plant2,8254:421.605.783.3%
10ElectivireelectricelectricThunder ShockelectricWild Charge3,0794:401.596.084.0%
11HariyamafightingfightingForce PalmfightingDynamic Punch2,8294:541.675.980.0%
12BreloomgrassfightingfightingForce PalmgrassGrass Knot2,6284:451.625.982.5%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Walrein.

Estimator is how many trainers of this strength the fight needs. Power is the share of Walrein's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 6 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1iceFrost Breath+groundEarthquakehardest4:311.545.9100%
2iceFrost Breath+iceBlizzard4:261.526.0100%
3waterWaterfall+groundEarthquake4:261.515.4100%
4waterWaterfall+iceBlizzard4:161.466.0100%
5iceFrost Breath+waterWater Pulse4:121.445.5100%
6waterWaterfall+waterWater Pulse4:111.435.3100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Walrein throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
waterWaterfallSTAB13+71.0s0.75s
iceFrost BreathSTAB11+91.0s0.55s

Charged moves

MovePowerEnergyDurationHits at
iceBlizzardSTAB130-1003.0s1.40s
groundEarthquake140-1003.5s2.60s
waterWater PulseSTAB65-503.0s2.00s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
6/6/6floor1,4251,781
7/7/71,4391,799
8/8/81,4541,818
9/9/91,4681,836
10/10/101,4831,854
11/11/111,4981,872
12/12/121,5121,891
13/13/131,5271,909
14/14/141,5421,928
15/15/15hundo1,5571,947

Caught CP range 1,425 - 1,557, or 1,781 - 1,947 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 6/6/6 β€” a Shadow raid's floor is 6, not the usual 10. Anything outside the first range is not this raid's reward.

Shadow raid floor. A Shadow Raid encounter rolls a minimum of 6/6/6, so this band starts at 1,425, not at the 1,483 a 10/10/10 catch would give. pokebattler.com's own page for a Shadow boss prints that 10/10/10 value as its floor β€” it is applying the standard-raid rule β€” so expect its range to start 58 CP higher than this one. LeekDuck's published band agrees with the table above.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Walrein is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
182
Game Master
Base Defense
176
Game Master
Base Stamina
242
ignored by a raid boss
Tier CPM
0.76
4,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((182 + 15) x 0.76)149Game Master base Attack, tier CPM
Defensefloor((176 + 15) x 0.76)145Game Master base Defense, tier CPM
HP4,000 β€” fixed by tier, base Stamina 242 unused4,000tier HP pool
Lobby CPfloor((182 + 15) x sqrt(176 + 15) x sqrt(4,000) / 10) β€” no CPM term17,219Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.76, 4,000 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Walrein's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.