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Not in raids nowNo announced raid window, Max Battle event or Power Spot board includes this species. Simulate it anyway · What is in raids

Walrein

#0365
Attack
182
Defense
176
Stamina
242
Best fast:
Waterfall 15.60 DPS with STAB
Best charged:
Icicle Spear 2.00 DPE with STAB
Max CP:
3,118

In-game artwork for this exact form (PokeMiners asset dump).

Slug:
walrein
Game Master form:
WALREIN (no form template)
Family:
FAMILY_SPHEAL

Base stats and CP

Straight from the Game Master; CP uses the level 1 to 51 CPM table. Ranks are recomputed over the released forms in the snapshot on every render.

Attack#483 of 1,123 · top 43%
182
Defense#338 of 1,123 · top 30.1%
176
Stamina#48 of 1,123 · top 4.3%
242

Stat product 7,751,744 — #226 of 1,123 released forms. Bars are scaled against the highest value in the snapshot, not a round number.

Max CP (L40)
2,726
15/15/15, old level cap
Max CP (L50)
3,081
15/15/15, current level cap
Max CP (L51)
3,118
15/15/15 best buddy — Pokebattler's headline
Catch CP (L20)
1,483 - 1,557
IV 10 to 15
Catch CP (L25)
1,854 - 1,947
weather boosted, IV 10 to 15

Evolution family

2 evolutions in this line, with the candy and everything else the game asks for — read out of the Game Master's evolutionBranch, form by form.

  1. Base
  2. Stage 2
    Sealeo137/132/207 · 1,714 CP
    25 candy
    • 22 candy once purified
  3. Stage 3
    Walrein182/176/242 · 2,726 CP
    100 candy
    • 90 candy once purified

Evolutions are form-accurate: a regional form evolves into its own regional form, and a branch the game does not have is not drawn (Alolan Raichu names Pikachu as its parent but is not what Pikachu evolves into, so no line is shown). Mega Evolution is not part of this family — it costs Mega Energy and reverts, so it sits with the forms above.

In the field

Buddy, Pokedex and unlock numbers, all read from this form's own Game Master template.

Buddy distance
3 km
walked per candy
Height
1.4 m
Weight
150.6 kg
Second charged move
50 candy
50,000 stardust
Shadow move
Frustration
Return once purified

Best against

Which raid bosses Walrein is a top counter for, aggregated over the 123 bosses on the roster the same way pokebattler.com aggregates its own attacker rankings.

Top ten finishes
0
of 123 bosses ranked
Matchups
6
bosses it places on at all
Points
70
Pokebattler's published weighting

Its best showing is12againstLandorus (Incarnate)(Tier 5) with Frost Breath + Icicle Spear.

  • #12Landorus (Incarnate)groundflyingTier 5
    Estimator
    2.15
    Time to win
    9:53
    Points
    20
    Frost Breath + Icicle Spear
  • #16Landorus (Therian)groundflyingTier 5
    Estimator
    2.13
    Time to win
    9:48
    Points
    10
    Frost Breath + Icicle Spear
  • #22RayquazadragonflyingTier 5
    Estimator
    2.04
    Time to win
    9:23
    Points
    10
    Frost Breath + Icicle Spear
  • #23Zygarde (Fifty Percent)dragongroundTier 5
    Estimator
    2.62
    Time to win
    12:02
    Points
    10
    Frost Breath + Icicle Spear
  • #25Zygarde (Ten Percent)dragongroundTier 5
    Estimator
    2.02
    Time to win
    9:17
    Points
    10
    Frost Breath + Icicle Spear
  • #25Zygarde (Complete)dragongroundTier 5
    Estimator
    2.40
    Time to win
    11:03
    Points
    10
    Frost Breath + Icicle Spear

"Details" opens Walrein's per-move damage against that boss, its breakpoints and its energy cycle — the same drawer the boss page opens.

Ranked with Shadow, Mega and Legendary attackers hidden — pokebattler.com's own default, so a place here is comparable with a place on its counter page. With everything switched on it places on 0 bosses. Its Shadow form places on 1 more, best #24 vs Landorus (Therian). Points follow pokebattler.com's published rule — 5 for a first place, 4 for a second, 3 for a fourth, 2 for an eighth, 1 for a sixteenth, weighted 10x at Tier 5 / Mega, 4x at Tier 3 and 0x at Tier 1. Level 40, 15/15/15, no weather, no friendship, no dodging. Snapshot generated 2026-10-04.

As a raid boss (Tier 1)

Boss stats use 15/15/15 IVs, the tier CP multiplier and the tier's fixed HP pool.

Lobby CP
6,668
Attack
117
Defense
114
HP
600

Not in the current raid rotation snapshot. The counters below are still exact for the tier this form would be hosted at.

Best counters against Walrein →

Catch CP after the raid

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,4831,854
11/11/111,4981,872
12/12/121,5121,891
13/13/131,5271,909
14/14/141,5421,928
15/15/15hundo1,5571,947

Caught CP range 1,483 - 1,557, or 1,854 - 1,947 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

Type matchups

Every one of the 18 attacking types against this typing. GO multipliers: 1.6x super effective, 0.625x resisted, 0.390625x doubly resisted.

  • Weak (4)
  • Neutral (12)
  • Resists (2)
Resists
0.39xice
0.63xwater

Every tile and chip is a link: it opens the Pokedex filtered to that type, so a weakness leads straight to the attackers that exploit it. Pokebattler lists only the weaknesses; the eleven types that do neither matter as much to a raider deciding what to bring, so all 18 are shown with the exact multiplier.

Same typing, same matchups

Released ice / water forms with the highest attack — they share every weakness and resistance above.

Movepool

3 fast and 4 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.

Best moveset21.7 DPS

15 x Waterfall per Blizzard · 18.0s cycle · 390 power with STAB

#221.0 DPS

12 x Frost Breath per Blizzard · 15.0s cycle · 314 power with STAB

#320.6 DPS

7 x Powder Snow per Blizzard · 10.0s cycle · 206 power with STAB

Fast moves

MoveTypePowerEnergyDurationDPSEPSSource
WaterfallSTABwater13+71.0s15.607.00standard
Frost BreathSTABice11+91.0s13.209.00standard
Powder SnowSTABice6+151.0s7.2015.00elite / legacy

Charged moves

MoveTypePowerEnergyDurationDPSDPESource
Icicle SpearSTABice55-332.0s33.002.00elite / legacy
BlizzardSTABice130-1003.0s52.001.56standard
Water PulseSTABwater65-503.0s26.001.56standard
Earthquakeground140-1003.5s40.001.40standard

STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing12.0DPT

Powder Snow+Icicle Spear

5 fast throws · 10 turns · 5.0s to fire

#212.0DPT

Powder Snow+Blizzard

10 fast throws · 20 turns · 10.0s to fire

#311.4DPT

Waterfall+Icicle Spear

4 fast throws · 12 turns · 6.0s to fire

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
WaterfallSTABwater11+103(1.5s)4.403.33
Frost BreathSTABice7+52(1.0s)4.202.50
Powder SnowSTABice6+82(1.0s)3.604.00

Charged moves

MoveTypePowerEnergyDPEEffect
BlizzardSTABice140-752.24none
Icicle SpearSTABice70-402.10none
Water PulseSTABwater80-501.92none
Earthquakeground120-651.85none

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.

Acquisition and variants

Shadow and Purified

Available as a Shadow Pokemon (x1.2 attack, x0.833 defense). Shadow charged move FRUSTRATION, purified RETURN.

Second charged move

50,000 Stardust and 50 Candy.

Max Battles

Dynamax capable.

Mega Evolution

This entry is not a Mega or Primal form.

Forms of Walrein (1)

Every form the snapshot carries for this dex number. Each one appears exactly once.

FormTypesAtkDefStaMovesStatus
Walreinicewater1821762423f / 4creleased

Where this data comes from

Every field above is read from the committed snapshot, never typed by hand.

Built 2026-10-03 from the PokeMiners Game Master (https://raw.githubusercontent.com/PokeMiners/game_masters/master/latest/latest.json) by npm run data:build.

No hand-curated correction was needed for this form; it comes straight from the Game Master template.

Checked against Pokebattler1 movepool difference

Their entry: WALREIN — 3 fast, 5 charged. Ours: 3 fast, 4 charged.

  • Return (charged) — only on Pokebattler: Return (purified only)

Source: https://fight.pokebattler.com/pokemon, read 2026-10-03. The full diff across all 1,269 forms is on the movepool cross-check.

Snapshot integrity is re-checked on every build and on the data quality page.