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Walrein counters

#0365
icewaterTier 3
Lobby CP
16,335
Attack
143
Defense
139
HP
3,600
Raid timer
3 min
180s

Caught CP range 1,483 - 1,557.

Walrein weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Walrein is weak to fighting1.6xrock1.6xgrass1.6xelectric1.6x

  • Weak (4)
  • Neutral (12)
  • Resists (2)

It resists ice0.39xwater0.625xβ€” bringing one of those is throwing damage away.

Best Walrein counters

One trainer with counters this good beats Walrein alone. Difficulty rating 0.63 with the best counter, 1:51 to win.

Trainers1soloable
#AttackerMoveset
1Lucariofightingsteeljoint top pickfightingForce PalmfightingAura Sphere2,7031:510.634.2210.5%
2BlazikenfirefightingfightingCounterfightingAura Sphere2,8481:550.664.6203.9%
3Hisuian DecidueyegrassfightinggrassMagical LeaffightingAura Sphere2,8972:030.703.3190.1%
4ConkeldurrfightingfightingForce PalmfightingDynamic Punch3,3372:040.713.6189.1%
5RillaboomgrassgrassRazor LeafgrassFrenzy Plant3,3242:080.733.2182.7%
6ChesnaughtgrassfightinggrassVine WhipgrassFrenzy Plant2,9542:170.783.2171.1%
7GalladepsychicfightingfightingLow KickfightingSacred Sword3,0932:130.764.4176.2%
8ElectivireelectricelectricThunder ShockelectricWild Charge3,0792:120.754.7178.3%
9MeowscaradagrassdarkgrassLeafagegrassFrenzy Plant2,8252:140.764.1175.1%
10TangrowthgrassgrassVine WhipgrassPower Whip3,0302:230.823.3163.6%
11MachampfightingfightingCounterfightingDynamic Punch3,0562:180.794.5169.5%
12GigalithrocknormalLock-OnrockMeteor Beam3,2282:180.794.8169.7%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Walrein.

Estimator is how many trainers of this strength the fight needs. Power is the share of Walrein's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 6 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1waterWaterfall+groundEarthquakehardest2:060.723.7100%
2iceFrost Breath+iceBlizzard2:040.714.4100%
3waterWaterfall+iceBlizzard2:040.704.5100%
4iceFrost Breath+groundEarthquake2:020.703.7100%
5waterWaterfall+waterWater Pulse2:020.703.1100%
6iceFrost Breath+waterWater Pulse2:010.692.9100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Walrein throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
waterWaterfallSTAB13+71.0s0.75s
iceFrost BreathSTAB11+91.0s0.55s

Charged moves

MovePowerEnergyDurationHits at
iceBlizzardSTAB130-1003.0s1.40s
groundEarthquake140-1003.5s2.60s
waterWater PulseSTAB65-503.0s2.00s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,4831,854
11/11/111,4981,872
12/12/121,5121,891
13/13/131,5271,909
14/14/141,5421,928
15/15/15hundo1,5571,947

Caught CP range 1,483 - 1,557, or 1,854 - 1,947 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Walrein is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
182
Game Master
Base Defense
176
Game Master
Base Stamina
242
ignored by a raid boss
Tier CPM
0.73
3,600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((182 + 15) x 0.73)143Game Master base Attack, tier CPM
Defensefloor((176 + 15) x 0.73)139Game Master base Defense, tier CPM
HP3,600 β€” fixed by tier, base Stamina 242 unused3,600tier HP pool
Lobby CPfloor((182 + 15) x sqrt(176 + 15) x sqrt(3,600) / 10) β€” no CPM term16,335Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.73, 3,600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Walrein's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.