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Snorlax counters

#0143
normalTier 3
Lobby CP
16,684
Attack
149
Defense
134
HP
3,600
Raid timer
3 min
180s

Caught CP range 1,760 - 1,843.

Snorlax weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Snorlax is weak to fighting1.6x

  • Weak (1)
  • Neutral (16)
  • Resists (1)

It resists ghost0.39xβ€” bringing one of those is throwing damage away.

Best Snorlax counters

One trainer with counters this good beats Snorlax alone. Difficulty rating 0.59 with the best counter, 1:44 to win.

Trainers1soloable
#AttackerMoveset
1Lucariofightingsteeljoint top pickfightingForce PalmfightingAura Sphere2,7031:440.593.6225.1%
2BlazikenfirefightingfightingCounterfightingAura Sphere2,8481:510.634.2211.1%
3ConkeldurrfightingfightingForce PalmfightingDynamic Punch3,3372:010.693.6193.3%
4GalladepsychicfightingfightingLow KickfightingSacred Sword3,0932:030.703.9190.6%
5Hisuian DecidueyegrassfightingpsychicPsycho CutfightingAura Sphere2,8972:130.763.9176.3%
6MachampfightingfightingCounterfightingDynamic Punch3,0562:120.754.4177.5%
7BreloomgrassfightingfightingForce PalmfightingDynamic Punch2,6282:110.755.1179.1%
8HawluchafightingflyingfightingLow KickfightingFlying Press2,4102:170.784.2171.3%
9HariyamafightingfightingForce PalmfightingDynamic Punch2,8292:180.794.3170.1%
10AnnihilapefightingghostfightingCounterfightingClose Combat3,2682:290.852.6157.7%
11PassimianfightingfightingCounterfightingSuperpower3,0332:280.844.4158.3%
12HeracrossbugfightingfightingCounterfightingClose Combat3,1012:290.854.4157.3%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Snorlax.

Estimator is how many trainers of this strength the fight needs. Power is the share of Snorlax's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 21 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1psychicZen Headbutt+groundEarthquakehardest2:060.724.7100%
2psychicPsywave+normalSkull Bash2:050.714.6100%
3ghostLick+normalHyper Beam2:040.714.8100%
4psychicPsywave+normalHyper Beam2:030.704.7100%
5ghostLick+normalSkull Bash2:030.704.5100%
6psychicZen Headbutt+normalHyper Beam2:020.694.7100%
7psychicZen Headbutt+normalSkull Bash2:020.694.5100%
8psychicPsywave+fightingSuperpower2:010.693.8100%
9ghostLick+fightingSuperpower2:010.693.8100%
10psychicZen Headbutt+fightingSuperpower2:010.693.8100%
11ghostLick+groundEarthquake2:010.694.0100%
12psychicPsywave+groundEarthquake2:000.694.0100%
13psychicPsywave+dragonOutrage2:000.683.8100%
14ghostLick+dragonOutrage1:590.683.7100%
15psychicZen Headbutt+steelHeavy Slam1:590.683.5100%
16psychicZen Headbutt+dragonOutrage1:590.683.8100%
17ghostLick+normalBody Slam1:590.682.9100%
18ghostLick+steelHeavy Slam1:590.683.2100%
19psychicPsywave+normalBody Slam1:590.672.9100%
20psychicZen Headbutt+normalBody Slam1:580.673.2100%
21psychicPsywave+steelHeavy Slam1:580.673.1100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Snorlax throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
psychicZen Headbutt11+91.0s0.75s
ghostLick5+60.5s0.20s
psychicPsywave4+70.5s0.30s

Charged moves

MovePowerEnergyDurationHits at
normalSkull BashSTAB130-1003.0s1.70s
normalHyper BeamSTAB150-1004.0s3.50s
groundEarthquake140-1003.5s2.60s
steelHeavy Slam70-502.0s1.40s
normalBody SlamSTAB50-332.0s1.30s
fightingSuperpower85-503.0s2.10s
dragonOutrage110-504.0s2.60s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,7602,201
11/11/111,7772,221
12/12/121,7932,242
13/13/131,8102,262
14/14/141,8262,283
15/15/15hundo1,8432,304

Caught CP range 1,760 - 1,843, or 2,201 - 2,304 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Snorlax is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
190
Game Master
Base Defense
169
Game Master
Base Stamina
330
ignored by a raid boss
Tier CPM
0.73
3,600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((190 + 15) x 0.73)149Game Master base Attack, tier CPM
Defensefloor((169 + 15) x 0.73)134Game Master base Defense, tier CPM
HP3,600 β€” fixed by tier, base Stamina 330 unused3,600tier HP pool
Lobby CPfloor((190 + 15) x sqrt(169 + 15) x sqrt(3,600) / 10) β€” no CPM term16,684Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.73, 3,600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Snorlax's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.