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Shadow Sneasel counters

#0215
darkiceShadow Tier 5
Lobby CP
31,702
Attack
167
Defense
132
HP
15,000
Raid timer
5 min
300s

Caught CP range 1,057 - 1,172.

Sneasel weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Sneasel is weak to fighting2.56xrock1.6xbug1.6xsteel1.6xfire1.6xfairy1.6x

  • Double weak (1)
  • Weak (5)
  • Neutral (8)
  • Resists (4)

It resists psychic0.39xghost0.625xice0.625xdark0.625xβ€” bringing one of those is throwing damage away.

Best Sneasel counters

Beating Sneasel should take 2 trainers with Pokemon of this strength. Difficulty rating 1.65 with the best counter, 7:49 to win.

Trainers2duo
#AttackerMoveset
1Lucariofightingsteeljoint top pickfightingForce PalmfightingAura Sphere2,7037:491.656.068.3%
2BlazikenfirefightingfightingCounterfightingAura Sphere2,8488:211.776.063.9%
3ConkeldurrfightingfightingForce PalmfightingDynamic Punch3,3379:171.976.057.4%
4GalladepsychicfightingfightingLow KickfightingSacred Sword3,0939:392.046.055.3%
5MachampfightingfightingCounterfightingDynamic Punch3,05610:032.136.053.1%
6HariyamafightingfightingForce PalmfightingDynamic Punch2,82910:262.216.051.1%
7EmboarfirefightingfightingLow KickfightingFocus Blast2,98211:082.366.047.9%
8HeracrossbugfightingfightingCounterfightingClose Combat3,10111:172.396.047.2%
9PassimianfightingfightingCounterfightingSuperpower3,03311:212.406.046.9%
10Hisuian DecidueyegrassfightingpsychicPsycho CutfightingAura Sphere2,89711:082.366.047.9%
11BewearnormalfightingfightingLow KickfightingSuperpower3,11711:332.456.046.1%
12AnnihilapefightingghostfightingCounterfightingClose Combat3,26811:352.456.046.0%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Sneasel.

Estimator is how many trainers of this strength the fight needs. Power is the share of Sneasel's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 8 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1iceIce Shard+iceAvalanchehardest9:252.006.0100%
2darkFeint Attack+iceAvalanche9:221.986.0100%
3iceIce Shard+iceTriple Axel9:181.976.0100%
4iceIce Shard+darkFoul Play9:141.956.094%
5darkFeint Attack+darkFoul Play9:141.956.097%
6darkFeint Attack+iceTriple Axel9:141.956.0100%
7darkFeint Attack+iceIce Punch9:101.946.096%
8iceIce Shard+iceIce Punch9:101.946.097%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Sneasel throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
darkFeint AttackSTAB11+101.0s0.85s
iceIce ShardSTAB10+101.0s0.40s

Charged moves

MovePowerEnergyDurationHits at
darkFoul PlaySTAB70-502.0s1.70s
iceAvalancheSTAB85-502.5s1.50s
iceTriple AxelSTAB60-332.0s1.50s
iceIce PunchSTAB50-332.0s1.40s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
6/6/6floor1,0571,322
7/7/71,0701,337
8/8/81,0821,353
9/9/91,0951,369
10/10/101,1071,384
11/11/111,1201,400
12/12/121,1331,416
13/13/131,1461,432
14/14/141,1591,449
15/15/15hundo1,1721,465

Caught CP range 1,057 - 1,172, or 1,322 - 1,465 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 6/6/6 β€” a Shadow raid's floor is 6, not the usual 10. Anything outside the first range is not this raid's reward.

Shadow raid floor. A Shadow Raid encounter rolls a minimum of 6/6/6, so this band starts at 1,057, not at the 1,107 a 10/10/10 catch would give. pokebattler.com's own page for a Shadow boss prints that 10/10/10 value as its floor β€” it is applying the standard-raid rule β€” so expect its range to start 50 CP higher than this one. LeekDuck's published band agrees with the table above.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Sneasel is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
189
Game Master
Base Defense
146
Game Master
Base Stamina
146
ignored by a raid boss
Tier CPM
0.82
15,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((189 + 15) x 0.82)167Game Master base Attack, tier CPM
Defensefloor((146 + 15) x 0.82)132Game Master base Defense, tier CPM
HP15,000 β€” fixed by tier, base Stamina 146 unused15,000tier HP pool
Lobby CPfloor((189 + 15) x sqrt(146 + 15) x sqrt(15,000) / 10) β€” no CPM term31,702Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.82, 15,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Sneasel's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.