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Shadow Alolan Rattata counters

#0019
darknormalShadow Tier 5
Lobby CP
13,324
Attack
96
Defense
69
HP
15,000
Raid timer
5 min
300s

Caught CP range 352 - 419.

Alolan Rattata weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Alolan Rattata is weak to fighting2.56xbug1.6xfairy1.6x

  • Double weak (1)
  • Weak (2)
  • Neutral (12)
  • Resists (2)
  • Double resists (1)

It resists ghost0.24xpsychic0.39xdark0.625xβ€” bringing one of those is throwing damage away.

Best Alolan Rattata counters

One trainer with counters this good beats Alolan Rattata alone. Difficulty rating 0.86 with the best counter, 4:04 to win.

Trainers1soloable
#AttackerMoveset
1Lucariofightingsteeljoint top pickfightingForce PalmfightingAura Sphere2,7034:040.865.4130.9%
2BlazikenfirefightingfightingCounterfightingAura Sphere2,8484:220.925.6122.1%
3ConkeldurrfightingfightingForce PalmfightingDynamic Punch3,3374:481.025.3111.0%
4MachampfightingfightingCounterfightingDynamic Punch3,0565:131.105.6102.3%
5GalladepsychicfightingfightingLow KickfightingSacred Sword3,0935:071.086.0104.3%
6HariyamafightingfightingForce PalmfightingDynamic Punch2,8295:231.145.498.9%
7BreloomgrassfightingfightingForce PalmfightingDynamic Punch2,6285:101.106.0103.1%
8HawluchafightingflyingfightingLow KickfightingFlying Press2,4105:251.155.998.5%
9Hisuian DecidueyegrassfightingpsychicPsycho CutfightingAura Sphere2,8975:401.205.594.2%
10Sirfetch'dfightingfightingCounterfightingClose Combat2,9855:341.185.995.7%
11HeracrossbugfightingfightingCounterfightingClose Combat3,1015:451.225.692.6%
12PassimianfightingfightingCounterfightingSuperpower3,0335:511.245.591.1%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Alolan Rattata.

Estimator is how many trainers of this strength the fight needs. Power is the share of Alolan Rattata's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 6 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1normalTackle+ghostShadow Ballhardest4:541.046.0100%
2normalQuick Attack+ghostShadow Ball4:541.046.0100%
3normalTackle+normalHyper Fang4:511.036.0100%
4normalQuick Attack+normalHyper Fang4:501.026.0100%
5normalTackle+darkCrunch4:451.014.7100%
6normalQuick Attack+darkCrunch4:441.004.9100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Alolan Rattata throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
normalTackleSTAB5+50.5s0.30s
normalQuick AttackSTAB10+131.0s0.45s

Charged moves

MovePowerEnergyDurationHits at
normalHyper FangSTAB80-502.5s1.50s
ghostShadow Ball100-503.0s2.40s
darkCrunchSTAB65-333.0s1.10s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
6/6/6floor352440
7/7/7359449
8/8/8366458
9/9/9374467
10/10/10381477
11/11/11389486
12/12/12396496
13/13/13404505
14/14/14412515
15/15/15hundo419524

Caught CP range 352 - 419, or 440 - 524 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 6/6/6 β€” a Shadow raid's floor is 6, not the usual 10. Anything outside the first range is not this raid's reward.

Shadow raid floor. A Shadow Raid encounter rolls a minimum of 6/6/6, so this band starts at 352, not at the 381 a 10/10/10 catch would give. pokebattler.com's own page for a Shadow boss prints that 10/10/10 value as its floor β€” it is applying the standard-raid rule β€” so expect its range to start 29 CP higher than this one. LeekDuck's published band agrees with the table above.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Alolan Rattata is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
103
Game Master
Base Defense
70
Game Master
Base Stamina
102
ignored by a raid boss
Tier CPM
0.82
15,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((103 + 15) x 0.82)96Game Master base Attack, tier CPM
Defensefloor((70 + 15) x 0.82)69Game Master base Defense, tier CPM
HP15,000 β€” fixed by tier, base Stamina 102 unused15,000tier HP pool
Lobby CPfloor((103 + 15) x sqrt(70 + 15) x sqrt(15,000) / 10) β€” no CPM term13,324Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.82, 15,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Alolan Rattata's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.