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Shadow Probopass counters

#0476
rocksteelShadow Tier 5
Lobby CP
31,284
Attack
122
Defense
237
HP
15,000
Raid timer
5 min
300s

Caught CP range 1,070 - 1,188.

Probopass weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Probopass is weak to fighting2.56xground2.56xwater1.6x

  • Double weak (2)
  • Weak (1)
  • Neutral (6)
  • Resists (8)
  • Double resists (1)

It resists poison0.24xnormal0.39xflying0.39xrock0.625xbug0.625xpsychic0.625xice0.625xdragon0.625xfairy0.625xβ€” bringing one of those is throwing damage away.

Best Probopass counters

Beating Probopass should take 3 trainers with Pokemon of this strength β€” bring a group. Difficulty rating 2.97 with the best counter, 14:01 to win.

Trainers3small group
#AttackerMoveset
1Lucariofightingsteeljoint top pickfightingForce PalmfightingAura Sphere2,70314:012.976.038.0%
2BlazikenfirefightingfightingCounterfightingAura Sphere2,84815:173.246.034.9%
3GarchompdragongroundgroundMud ShotgroundEarth Power3,96217:013.604.031.3%
4ExcadrillgroundsteelgroundMud-SlapgroundScorching Sands3,24417:193.674.930.8%
5ConkeldurrfightingfightingForce PalmfightingDynamic Punch3,33716:313.506.032.3%
6RhyperiorgroundrockgroundMud-SlapgroundEarthquake3,73318:033.824.429.5%
7GalladepsychicfightingfightingLow KickfightingSacred Sword3,09317:113.646.031.0%
8BreloomgrassfightingfightingForce PalmfightingDynamic Punch2,62817:183.666.030.8%
9MamoswineicegroundgroundMud-SlapgroundHigh Horsepower3,32817:573.805.529.7%
10MachampfightingfightingCounterfightingDynamic Punch3,05617:533.796.029.8%
11HariyamafightingfightingForce PalmfightingDynamic Punch2,82918:303.926.028.8%
12Hisuian DecidueyegrassfightingpsychicPsycho CutfightingAura Sphere2,89718:503.995.928.3%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Probopass.

Estimator is how many trainers of this strength the fight needs. Power is the share of Probopass's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 8 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1electricSpark+electricZap Cannonhardest16:393.524.8100%
2rockRock Throw+electricZap Cannon16:323.505.199%
3rockRock Throw+steelMagnet Bomb16:253.486.0100%
4electricSpark+steelMagnet Bomb16:223.466.0100%
5rockRock Throw+rockRock Slide16:143.445.5100%
6rockRock Throw+electricThunderbolt16:143.444.6100%
7electricSpark+rockRock Slide16:143.445.3100%
8electricSpark+electricThunderbolt16:123.434.499%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Probopass throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
rockRock ThrowSTAB13+81.0s0.60s
electricSpark4+60.5s0.10s

Charged moves

MovePowerEnergyDurationHits at
electricZap Cannon140-1003.5s2.80s
rockRock SlideSTAB75-502.5s1.30s
electricThunderbolt80-502.5s1.80s
steelMagnet BombSTAB75-333.0s2.40s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
6/6/6floor1,0701,337
7/7/71,0831,354
8/8/81,0961,370
9/9/91,1091,386
10/10/101,1221,402
11/11/111,1351,419
12/12/121,1481,435
13/13/131,1611,452
14/14/141,1751,469
15/15/15hundo1,1881,485

Caught CP range 1,070 - 1,188, or 1,337 - 1,485 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 6/6/6 β€” a Shadow raid's floor is 6, not the usual 10. Anything outside the first range is not this raid's reward.

Shadow raid floor. A Shadow Raid encounter rolls a minimum of 6/6/6, so this band starts at 1,070, not at the 1,122 a 10/10/10 catch would give. pokebattler.com's own page for a Shadow boss prints that 10/10/10 value as its floor β€” it is applying the standard-raid rule β€” so expect its range to start 52 CP higher than this one. LeekDuck's published band agrees with the table above.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Probopass is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
135
Game Master
Base Defense
275
Game Master
Base Stamina
155
ignored by a raid boss
Tier CPM
0.82
15,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((135 + 15) x 0.82)122Game Master base Attack, tier CPM
Defensefloor((275 + 15) x 0.82)237Game Master base Defense, tier CPM
HP15,000 β€” fixed by tier, base Stamina 155 unused15,000tier HP pool
Lobby CPfloor((135 + 15) x sqrt(275 + 15) x sqrt(15,000) / 10) β€” no CPM term31,284Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.82, 15,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Probopass's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.