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Probopass counters

#0476
rocksteelTier 5
Lobby CP
31,284
Attack
118
Defense
229
HP
15,000
Raid timer
5 min
300s

Caught CP range 1,122 - 1,188.

Probopass weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Probopass is weak to fighting2.56xground2.56xwater1.6x

  • Double weak (2)
  • Weak (1)
  • Neutral (6)
  • Resists (8)
  • Double resists (1)

It resists poison0.24xnormal0.39xflying0.39xrock0.625xbug0.625xpsychic0.625xice0.625xdragon0.625xfairy0.625xβ€” bringing one of those is throwing damage away.

Best Probopass counters

Beating Probopass should take 2 trainers with Pokemon of this strength. Difficulty rating 1.65 with the best counter, 7:35 to win.

Trainers2duo
#AttackerMoveset
1Lucariofightingsteeljoint top pickfightingForce PalmfightingAura Sphere2,7037:351.655.766.9%
2BlazikenfirefightingfightingCounterfightingAura Sphere2,8488:111.786.061.9%
3ExcadrillgroundsteelgroundMud-SlapgroundScorching Sands3,2449:222.044.354.1%
4ConkeldurrfightingfightingForce PalmfightingDynamic Punch3,3379:011.965.856.2%
5GarchompdragongroundgroundMud ShotgroundEarth Power3,9629:482.133.451.7%
6GalladepsychicfightingfightingLow KickfightingSacred Sword3,0939:352.086.052.9%
7BreloomgrassfightingfightingForce PalmfightingDynamic Punch2,6289:292.066.053.4%
8RhyperiorgroundrockgroundMud-SlapgroundEarthquake3,73310:072.203.850.1%
9MachampfightingfightingCounterfightingDynamic Punch3,0569:462.125.951.9%
10MamoswineicegroundgroundMud-SlapgroundHigh Horsepower3,3289:522.145.051.4%
11HariyamafightingfightingForce PalmfightingDynamic Punch2,82910:172.235.849.3%
12KrookodilegrounddarkgroundMud-SlapgroundEarthquake3,04610:442.334.847.2%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Probopass.

Estimator is how many trainers of this strength the fight needs. Power is the share of Probopass's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 8 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1rockRock Throw+electricZap Cannonhardest9:021.965.1100%
2electricSpark+electricZap Cannon8:591.955.0100%
3electricSpark+electricThunderbolt8:551.944.7100%
4rockRock Throw+electricThunderbolt8:551.944.9100%
5rockRock Throw+steelMagnet Bomb8:541.935.997%
6electricSpark+steelMagnet Bomb8:531.935.899%
7electricSpark+rockRock Slide8:531.934.8100%
8rockRock Throw+rockRock Slide8:521.935.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Probopass throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
rockRock ThrowSTAB13+81.0s0.60s
electricSpark4+60.5s0.10s

Charged moves

MovePowerEnergyDurationHits at
electricZap Cannon140-1003.5s2.80s
rockRock SlideSTAB75-502.5s1.30s
electricThunderbolt80-502.5s1.80s
steelMagnet BombSTAB75-333.0s2.40s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,1221,402
11/11/111,1351,419
12/12/121,1481,435
13/13/131,1611,452
14/14/141,1751,469
15/15/15hundo1,1881,485

Caught CP range 1,122 - 1,188, or 1,402 - 1,485 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Probopass is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
135
Game Master
Base Defense
275
Game Master
Base Stamina
155
ignored by a raid boss
Tier CPM
0.79
15,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((135 + 15) x 0.79)118Game Master base Attack, tier CPM
Defensefloor((275 + 15) x 0.79)229Game Master base Defense, tier CPM
HP15,000 β€” fixed by tier, base Stamina 155 unused15,000tier HP pool
Lobby CPfloor((135 + 15) x sqrt(275 + 15) x sqrt(15,000) / 10) β€” no CPM term31,284Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.79, 15,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Probopass's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.