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Oinkologne counters

#0916
normalElite
Lobby CP
36,843
Attack
197
Defense
165
HP
20,000
Raid timer
5 min
300s

Caught CP range 1,417 - 1,490.

Oinkologne weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Oinkologne is weak to fighting1.6x

  • Weak (1)
  • Neutral (16)
  • Resists (1)

It resists ghost0.39xβ€” bringing one of those is throwing damage away.

Best Oinkologne counters

Beating Oinkologne should take 3 trainers with Pokemon of this strength β€” bring a group. Difficulty rating 2.61 with the best counter, 12:01 to win.

Trainers3small group
#AttackerMoveset
1Lucariofightingsteeljoint top pickfightingForce PalmfightingAura Sphere2,70312:012.616.042.2%
2BlazikenfirefightingfightingCounterfightingAura Sphere2,84812:492.796.039.5%
3ConkeldurrfightingfightingForce PalmfightingDynamic Punch3,33714:173.106.035.5%
4Hisuian DecidueyegrassfightingpsychicPsycho CutfightingAura Sphere2,89714:483.226.034.2%
5GalladepsychicfightingfightingLow KickfightingSacred Sword3,09314:503.236.034.2%
6BreloomgrassfightingfightingForce PalmfightingDynamic Punch2,62815:083.296.033.5%
7MachampfightingfightingCounterfightingDynamic Punch3,05615:313.376.032.7%
8HawluchafightingflyingfightingLow KickfightingFlying Press2,41015:533.456.031.9%
9HariyamafightingfightingForce PalmfightingDynamic Punch2,82915:473.436.032.1%
10AnnihilapefightingghostfightingCounterfightingClose Combat3,26817:153.755.229.4%
11HeracrossbugfightingfightingCounterfightingClose Combat3,10117:133.746.029.4%
12PassimianfightingfightingCounterfightingSuperpower3,03317:103.736.029.5%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Oinkologne.

Estimator is how many trainers of this strength the fight needs. Power is the share of Oinkologne's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 6 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1normalTake Down+groundDighardest14:073.076.089%
2normalTackle+groundDig14:043.066.099%
3normalTackle+normalBody Slam14:013.056.099%
4normalTake Down+normalBody Slam13:573.036.099%
5normalTackle+grassTrailblaze13:553.026.092%
6normalTake Down+grassTrailblaze13:503.016.094%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Oinkologne throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
normalTackleSTAB5+50.5s0.30s
normalTake DownSTAB7+81.0s0.75s

Charged moves

MovePowerEnergyDurationHits at
grassTrailblaze65-502.0s1.20s
normalBody SlamSTAB50-332.0s1.30s
groundDig100-504.5s2.60s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,4171,772
11/11/111,4321,790
12/12/121,4461,808
13/13/131,4611,826
14/14/141,4751,844
15/15/15hundo1,4901,863

Caught CP range 1,417 - 1,490, or 1,772 - 1,863 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Oinkologne is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
186
Game Master
Base Defense
153
Game Master
Base Stamina
242
ignored by a raid boss
Tier CPM
0.985
20,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((186 + 15) x 0.985)197Game Master base Attack, tier CPM
Defensefloor((153 + 15) x 0.985)165Game Master base Defense, tier CPM
HP20,000 β€” fixed by tier, base Stamina 242 unused20,000tier HP pool
Lobby CPfloor((186 + 15) x sqrt(153 + 15) x sqrt(20,000) / 10) β€” no CPM term36,843Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.985, 20,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Oinkologne's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.