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Kingambit counters

#0983
Lobby CP
52,827
Attack
249
Defense
214
HP
20,000
Raid timer
5 min
300s

Caught CP range 1,980 - 2,065.

Kingambit weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Kingambit is weak to fighting2.56xground1.6xfire1.6x

  • Double weak (1)
  • Weak (2)
  • Neutral (4)
  • Resists (10)
  • Double resists (1)

It resists psychic0.24xpoison0.39xnormal0.625xflying0.625xrock0.625xghost0.625xsteel0.625xgrass0.625xice0.625xdragon0.625xdark0.625xβ€” bringing one of those is throwing damage away.

Best Kingambit counters

Beating Kingambit should take 3 trainers with Pokemon of this strength β€” bring a group. Difficulty rating 2.29 with the best counter, 10:34 to win.

Trainers3small group
#AttackerMoveset
1Blazikenfirefightingjoint top pickfightingCounterfightingAura Sphere2,84810:342.296.048.0%
2LucariofightingsteelfightingForce PalmfightingAura Sphere2,70310:472.346.047.0%
3ConkeldurrfightingfightingForce PalmfightingDynamic Punch3,33711:462.566.043.1%
4GalladepsychicfightingfightingLow KickfightingSacred Sword3,09311:562.596.042.5%
5MachampfightingfightingCounterfightingDynamic Punch3,05612:392.756.040.0%
6HariyamafightingfightingForce PalmfightingDynamic Punch2,82913:082.856.038.6%
7HawluchafightingflyingfightingLow KickfightingFlying Press2,41013:152.886.038.3%
8Hisuian DecidueyegrassfightingpsychicPsycho CutfightingAura Sphere2,89713:493.006.036.7%
9EmboarfirefightingfightingLow KickfightingFocus Blast2,98213:593.045.936.2%
10HeracrossbugfightingfightingCounterfightingClose Combat3,10114:093.076.035.8%
11Sirfetch'dfightingfightingCounterfightingClose Combat2,98513:533.026.036.5%
12AnnihilapefightingghostfightingCounterfightingClose Combat3,26814:353.175.734.8%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Kingambit.

Estimator is how many trainers of this strength the fight needs. Power is the share of Kingambit's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 20 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1steelMetal Sound+fightingFocus Blasthardest12:562.816.0100%
2steelMetal Claw+fightingFocus Blast12:552.816.0100%
3fightingLow Kick+fightingFocus Blast12:522.806.0100%
4darkSnarl+fightingFocus Blast12:462.786.096%
5fightingLow Kick+steelIron Head11:462.566.094%
6fightingLow Kick+darkDark Pulse11:432.556.096%
7steelMetal Sound+steelIron Head11:432.556.0100%
8steelMetal Claw+steelIron Head11:432.556.094%
9steelMetal Sound+darkDark Pulse11:412.546.099%
10darkSnarl+steelIron Head11:402.536.0100%
11steelMetal Claw+darkDark Pulse11:392.536.0100%
12darkSnarl+darkDark Pulse11:382.536.096%
13steelMetal Claw+darkFoul Play11:382.536.093%
14darkSnarl+darkFoul Play11:372.536.0100%
15steelMetal Sound+darkFoul Play11:352.526.094%
16fightingLow Kick+darkFoul Play11:342.516.092%
17fightingLow Kick+bugX-Scissor11:182.466.0100%
18steelMetal Sound+bugX-Scissor11:182.456.0100%
19darkSnarl+bugX-Scissor11:162.456.0100%
20steelMetal Claw+bugX-Scissor11:162.456.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Kingambit throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
steelMetal ClawSTAB6+50.5s0.23s
darkSnarlSTAB11+131.0s0.75s
fightingLow Kick5+50.5s0.20s
steelMetal SoundSTAB4+60.5s0.20s

Charged moves

MovePowerEnergyDurationHits at
darkFoul PlaySTAB70-502.0s1.70s
fightingFocus Blast140-1003.5s3.00s
steelIron HeadSTAB60-502.0s1.40s
darkDark PulseSTAB80-503.0s1.40s
bugX-Scissor45-331.5s1.10s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,9802,475
11/11/111,9972,496
12/12/122,0142,517
13/13/132,0312,538
14/14/142,0482,560
15/15/15hundo2,0652,581

Caught CP range 1,980 - 2,065, or 2,475 - 2,581 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Kingambit is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
238
Game Master
Base Defense
203
Game Master
Base Stamina
225
ignored by a raid boss
Tier CPM
0.985
20,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((238 + 15) x 0.985)249Game Master base Attack, tier CPM
Defensefloor((203 + 15) x 0.985)214Game Master base Defense, tier CPM
HP20,000 β€” fixed by tier, base Stamina 225 unused20,000tier HP pool
Lobby CPfloor((238 + 15) x sqrt(203 + 15) x sqrt(20,000) / 10) β€” no CPM term52,827Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.985, 20,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Kingambit's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.