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Not released in Pokemon GONo trainer can own this one yet.

Mega Darkrai is a Legends Z-A Mega with no Pokemon GO release as of 2026-10-03 (hundo-hunter.com, theclick.gg); stats come from Pokebattler's feed. It is left out of default counter lists, boss pickers, tools and the Pokebox; the numbers on this page are what the Game Master gives it.

List checked 2026-10-03. Source: PvPoke gamemaster released:false flags (github.com/pvpoke/pvpoke, snapshot 2026-10-03 03:11:52) cross-checked with onemorecatch.site's unavailable list (updated 2026-10-02) and theclick.gg's Mega list (2026-09-16); PvP-only exclusions (Ditto, Shedinja, Spewpa, Cosmog, Cosmoem) and the stale Mega Camerupt flag corrected by hand.

Raid alerts…

Mega Darkrai counters

#0491
darkMega Legendary
Lobby CP
85,339
Attack
268
Defense
221
HP
22,500
Raid timer
5 min
300s

Caught CP range 2,048 - 2,136 (a Mega raid hands you Darkrai).

Mega Darkrai weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Mega Darkrai is weak to fighting1.6xbug1.6xfairy1.6x

  • Weak (3)
  • Neutral (12)
  • Resists (3)

It resists psychic0.39xghost0.625xdark0.625xβ€” bringing one of those is throwing damage away.

Best Mega Darkrai counters

Mega Darkrai needs about 5 trainers with Pokemon of this strength. Bring everybody. Difficulty rating 4.61 with the best counter, 21:27 to win.

Trainers5full lobby
#AttackerMoveset
1Lucariofightingsteeljoint top pickfightingForce PalmfightingAura Sphere2,70321:274.616.023.6%
2Blazikenfirefightingjoint top pickfightingCounterfightingAura Sphere2,84821:494.696.023.2%
3ConkeldurrfightingfightingForce PalmfightingDynamic Punch3,33722:394.876.022.4%
4TogekissfairyflyingfairyCharmfightingAura Sphere3,33223:325.066.021.5%
5GalladepsychicfightingfightingLow KickfightingSacred Sword3,09322:274.836.022.6%
6MachampfightingfightingCounterfightingDynamic Punch3,05624:045.186.021.1%
7HawluchafightingflyingfightingLow KickfightingFlying Press2,41024:455.326.020.5%
8Hisuian DecidueyegrassfightinggrassMagical LeaffightingAura Sphere2,89724:555.366.020.4%
9VolcaronabugfirebugBug BitebugBug Buzz3,63225:145.436.020.1%
10HariyamafightingfightingForce PalmfightingDynamic Punch2,82925:325.496.019.9%
11VikavoltbugelectricbugBug BitebugX-Scissor3,11725:235.466.020.0%
12HeracrossbugfightingbugFury CutterbugMegahorn3,10126:075.626.019.4%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Mega Darkrai.

Estimator is how many trainers of this strength the fight needs. Power is the share of Mega Darkrai's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 6 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1darkFeint Attack+fightingFocus Blasthardest24:115.206.0100%
2darkSnarl+fightingFocus Blast24:115.206.0100%
3darkFeint Attack+ghostShadow Ball22:224.816.0100%
4darkSnarl+ghostShadow Ball22:224.816.0100%
5darkFeint Attack+darkDark Pulse21:284.626.0100%
6darkSnarl+darkDark Pulse21:284.626.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Mega Darkrai throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
darkFeint AttackSTAB11+101.0s0.85s
darkSnarlSTAB11+131.0s0.75s

Charged moves

MovePowerEnergyDurationHits at
fightingFocus Blast140-1003.5s3.00s
ghostShadow Ball100-503.0s2.40s
darkDark PulseSTAB80-503.0s1.40s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor2,0482,560
11/11/112,0652,582
12/12/122,0832,604
13/13/132,1012,626
14/14/142,1182,648
15/15/15hundo2,1362,671

Caught CP range 2,048 - 2,136, or 2,560 - 2,671 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Mega Darkrai is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
325
Game Master
Base Defense
265
Game Master
Base Stamina
172
ignored by a raid boss
Tier CPM
0.79
22,500 fixed HP
Header numberWorked outValueInputs from
Attackfloor((325 + 15) x 0.79)268Game Master base Attack, tier CPM
Defensefloor((265 + 15) x 0.79)221Game Master base Defense, tier CPM
HP22,500 β€” fixed by tier, base Stamina 172 unused22,500tier HP pool
Lobby CPfloor((325 + 15) x sqrt(265 + 15) x sqrt(22,500) / 10) β€” no CPM term85,339Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.79, 22,500 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Mega Darkrai's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.