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Bidoof counters

#0399
normalTier 1
Lobby CP
2,182
Attack
56
Defense
52
HP
600
Raid timer
3 min
180s

Caught CP range 373 - 412.

Bidoof weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Bidoof is weak to fighting1.6x

  • Weak (1)
  • Neutral (16)
  • Resists (1)

It resists ghost0.39xβ€” bringing one of those is throwing damage away.

Best Bidoof counters

One trainer with counters this good beats Bidoof alone. Difficulty rating 0.04 with the best counter, 0:08 to win.

Trainers1soloable
#AttackerMoveset
1Lucariofightingsteeljoint top pickfightingCounterfightingAura Sphere2,7030:080.040.05547.2%
2BlazikenfirefightingfightingCounterfightingAura Sphere2,8480:080.040.05547.2%
3ConkeldurrfightingfightingCounterfightingDynamic Punch3,3370:080.050.05129.4%
4GalladepsychicfightingfightingLow KickfightingSacred Sword3,0930:080.050.05129.4%
5BreloomgrassfightingfightingCounterfightingDynamic Punch2,6280:080.050.05129.4%
6MachampfightingfightingCounterfightingDynamic Punch3,0560:090.050.04589.4%
7PassimianfightingfightingCounterfightingSuperpower3,0330:100.060.04359.9%
8Hisuian DecidueyegrassfightingpsychicPsycho CutfightingAura Sphere2,8970:110.060.03970.7%
9HaxorusdragonfightingCounterdragonBreaking Swipe3,5930:100.060.04359.9%
10PangorofightingdarkfightingKarate ChopfightingClose Combat2,9020:100.060.04160.1%
11KingambitdarksteeldarkSnarlfightingFocus Blast3,6140:110.060.03791.1%
12FlamigoflyingfightingfightingDouble KickfightingClose Combat2,7570:100.060.04152.2%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Bidoof.

Estimator is how many trainers of this strength the fight needs. Power is the share of Bidoof's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 6 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1normalTackle+darkCrunchhardest0:080.050.0100%
2normalTake Down+normalHyper Fang0:080.050.0100%
3normalTake Down+darkCrunch0:080.050.0100%
4normalTake Down+grassGrass Knot0:080.050.0100%
5normalTackle+normalHyper Fang0:080.050.0100%
6normalTackle+grassGrass Knot0:080.050.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Bidoof throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
normalTackleSTAB5+50.5s0.30s
normalTake DownSTAB7+81.0s0.75s

Charged moves

MovePowerEnergyDurationHits at
normalHyper FangSTAB80-502.5s1.50s
grassGrass Knot90-502.5s1.60s
darkCrunch65-333.0s1.10s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor373467
11/11/11381476
12/12/12388486
13/13/13396495
14/14/14404505
15/15/15hundo412515

Caught CP range 373 - 412, or 467 - 515 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Bidoof is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
80
Game Master
Base Defense
73
Game Master
Base Stamina
153
ignored by a raid boss
Tier CPM
0.5974
600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((80 + 15) x 0.5974)56Game Master base Attack, tier CPM
Defensefloor((73 + 15) x 0.5974)52Game Master base Defense, tier CPM
HP600 β€” fixed by tier, base Stamina 153 unused600tier HP pool
Lobby CPfloor((80 + 15) x sqrt(73 + 15) x sqrt(600) / 10) β€” no CPM term2,182Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.5974, 600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Bidoof's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.