Shadow Alolan Sandslash counters
icesteelSteel-type Male Grunt ยท slot 3Grunt
CP
5,226
Attack
327.9
x1.2 Shadow
Defense
214.9
x0.83 Shadow
HP
118
You 0 shields, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 8.617 | 100% | 5.0 s 1.0 charged | 88% HP left on average | |
| 2 | electricThunder Shock fightingSuperpowerfightingDynamic Punch | 6.416 | 100% | 5.5 s 1.2 charged | 78% HP left on average | |
| 3 | fireFire Spin fireFire BlastfireFlamethrower | 6.296 | 92% | 6.0 s 0.2 charged | 77% HP left on average | |
| 4 | normalQuick Attack fireV-createfireOverheat | 5.528 | 100% | 5.6 s 1.2 charged | 75% HP left on average | |
| 5 | fireFire Spin fireFire BlastfireMagma Storm | 5.440 | 83% | 6.4 s 1.3 charged | 67% HP left on average | |
| 6 | fightingLow Kick fightingClose CombatfightingSecret Sword | 5.191 | 100% | 5.5 s 1.2 charged | 75% HP left on average | |
| 7 | fireEmber fireHeat WavedarkCrunch | 4.788 | 100% | 5.5 s 1.2 charged | 73% HP left on average | |
| 8 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 4.504 | 100% | 5.0 s 1.0 charged | 76% HP left on average | |
| 9 | fightingCounter fightingClose CombatfightingDynamic Punch | 4.448 | 100% | 6.0 s 0.2 charged | 72% HP left on average | |
| 10 | electricThunder Shock fightingAura SphereelectricWild Charge | 4.338 | 92% | 5.5 s 1.1 charged | 67% HP left on average | |
| 11 | fightingLow Kick fightingClose CombatwaterHydro Cannon | 4.242 | 100% | 5.5 s 1.2 charged | 69% HP left on average | |
| 12 | fireFire Fang fireOverheatfireFusion Flare | 4.162 | 100% | 5.0 s 0.0 charged | 74% HP left on average | |
| 13 | bugFury Cutter fightingSacred SwordgrassLeaf Blade | 4.031 | 100% | 5.0 s 1.0 charged | 72% HP left on average | |
| 14 | fireFire Fang fireOverheatfireFire Blast | 3.919 | 92% | 6.0 s 0.2 charged | 68% HP left on average | |
| 15 | electricThunder Shock fireHeat WaveelectricZap Cannon | 3.902 | 92% | 5.5 s 1.1 charged | 60% HP left on average | |
| 16 | ghostShadow Claw fightingSacred SwordsteelIron Head | 3.832 | 92% | 5.5 s 1.1 charged | 67% HP left on average | |
| 17 | ghostShadow Claw groundEarthquakesteelMeteor Mash | 3.775 | 100% | 6.5 s 1.4 charged | 60% HP left on average | |
| 18 | waterWaterfall waterHydro CannonwaterHydro Pump | 3.771 | 83% | 6.4 s 1.3 charged | 60% HP left on average | |
| 19 | psychicConfusion fightingAura SpheresteelDoom Desire | 3.763 | 100% | 6.5 s 1.4 charged | 61% HP left on average | |
| 20 | fireFire Fang fireOverheatfireFusion Flare | 3.760 | 92% | 6.0 s 0.2 charged | 64% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.