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PoGoBud

Shadow Aggron counters

steelrockSteel-type Male Grunt ยท slot 3Grunt
CP
6,459
Attack
363.9
x1.2 Shadow
Defense
278.6
x0.83 Shadow
HP
113

You 1 shield, Rocket 0. Grunts never shield.

Best counters against Metal Sound / Heavy Slam

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Aggron
#PokemonMovesPowerWinsTimeResult
1
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
7.375
100%5.0 s
1.0 charged
86% HP left on average
2
Melmetal
electricThunder Shock
fightingSuperpowerfightingDynamic Punch
6.286
100%5.5 s
1.0 charged
84% HP left on average
3
Heatran
fireFire Spin
groundEarth PowerfireFire Blast
6.103
100%8.5 s
2.0 charged
84% HP left on average
4
Volcanion
fireIncinerate
groundEarth PowerwaterHydro Pump
5.586
100%8.5 s
2.0 charged
82% HP left on average
5
Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
5.567
100%6.5 s
1.0 charged
82% HP left on average
6
Jirachi
psychicConfusion
fightingAura SpheresteelDoom Desire
5.250
100%6.5 s
1.0 charged
81% HP left on average
7
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
5.057
100%5.5 s
1.0 charged
80% HP left on average
8
Raikou
electricThunder Shock
fightingAura SphereelectricWild Charge
5.000
100%5.5 s
1.0 charged
80% HP left on average
9
Virizion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
4.917
100%5.0 s
1.0 charged
80% HP left on average
10
Shadow Heatran
fireFire Spin
groundEarth PowerfireFire Blast
4.917
100%8.5 s
2.0 charged
80% HP left on average
11
Shadow Magnezone
electricVolt Switch
electricWild ChargeelectricZap Cannon
4.900
100%6.5 s
1.0 charged
80% HP left on average
12
Shadow Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
4.639
100%6.5 s
1.0 charged
78% HP left on average
13
Dondozo
waterWaterfall
waterHydro PumpwaterSurf
4.526
100%10.0 s
2.0 charged
78% HP left on average
14
Zygarde (Complete)
darkBite
groundEarthquakegroundBulldoze
4.493
100%7.5 s
2.0 charged
78% HP left on average
15
Shadow Raikou
electricThunder Shock
fightingAura SphereelectricWild Charge
4.375
100%5.5 s
1.0 charged
77% HP left on average
16
Golisopod
waterWaterfall
waterAqua JetwaterLiquidation
4.278
100%6.5 s
1.0 charged
77% HP left on average
17
Milotic
waterWaterfall
waterSurfwaterAqua Tail
4.233
100%8.5 s
2.0 charged
76% HP left on average
18
Shadow Swampert
groundMud Shot
groundEarthquakewaterHydro Cannon
4.200
100%5.5 s
1.0 charged
76% HP left on average
19
Quaquaval
fightingLow Kick
fightingClose CombatwaterHydro Cannon
4.200
100%5.5 s
1.0 charged
76% HP left on average
20
Reshiram
dragonDragon Breath
fireOverheatfireFusion Flare
4.023
100%7.5 s
2.0 charged
75% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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