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PoGoBud
Raid Hour · YveltalNext · 1d 0h

Shadow Skarmory counters

steelflyingSteel-type Male Grunt · slot 2Grunt
CP
4,546
Attack
278.6
x1.2 Shadow
Defense
246.7
x0.83 Shadow
HP
107

You 2 shields, Rocket 0. Grunts never shield.

Best counters, averaged over every moveset

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Skarmory
#PokemonMovesPowerWinsTimeResult
1
Heatran
fireFire Spin
fireFire BlastfireMagma Storm
6.146
100%6.5 s
1.0 charged
83% HP left on average
2
Raikou
electricThunder Shock
electricWild ChargeelectricThunder
5.741
100%5.5 s
1.0 charged
82% HP left on average
3
Magnezone
electricVolt Switch
electricWild ChargeelectricZap Cannon
5.513
100%6.5 s
1.0 charged
82% HP left on average
4
Togedemaru
electricThunder Shock
electricWild ChargesteelGyro Ball
5.250
100%5.5 s
1.0 charged
81% HP left on average
5
Shadow Heatran
fireFire Spin
fireFire BlastfireMagma Storm
5.163
100%6.5 s
1.0 charged
80% HP left on average
6
Shadow Magnezone
electricVolt Switch
electricWild ChargeelectricZap Cannon
5.075
100%6.5 s
1.0 charged
80% HP left on average
7
Zeraora
electricSpark
electricWild ChargeelectricPlasma Fists
5.046
100%5.5 s
1.0 charged
80% HP left on average
8
Victini
normalQuick Attack
fireV-createfireOverheat
4.950
100%5.5 s
1.0 charged
80% HP left on average
9
Melmetal
electricThunder Shock
electricThunderboltfightingSuperpower
4.714
100%7.5 s
1.0 charged
78% HP left on average
10
Shadow Raikou
electricThunder Shock
electricWild ChargeelectricThunder
4.596
100%5.5 s
1.0 charged
78% HP left on average
11
Zekrom
dragonDragon Breath
electricWild ChargeelectricFusion Bolt
4.462
100%6.5 s
1.0 charged
77% HP left on average
12
Registeel
normalLock-On
electricZap CannonfightingFocus Blast
4.311
100%8.6 s
1.3 charged
77% HP left on average
13
Thundurus (Incarnate)
electricThunder Shock
electricThunderelectricThunder Punch
4.202
100%5.5 s
1.0 charged
76% HP left on average
14
Magneton
electricVolt Switch
electricZap CannonelectricDischarge
4.143
100%6.5 s
1.0 charged
76% HP left on average
15
Volcanion
fireIncinerate
fireOverheatwaterHydro Pump
4.134
100%8.0 s
1.1 charged
71% HP left on average
16
Electivire
electricThunder Shock
electricWild ChargeelectricThunder
4.044
100%5.5 s
1.0 charged
75% HP left on average
17
Rotom (Heat)
electricThunder Shock
fireOverheatelectricThunder
4.018
100%7.5 s
1.0 charged
75% HP left on average
18
Rotom (Wash)
electricThunder Shock
electricThunderelectricThunderbolt
4.018
100%7.5 s
1.0 charged
75% HP left on average
19
Xurkitree
electricThunder Shock
electricThunderelectricDischarge
3.942
100%5.5 s
1.0 charged
74% HP left on average
20
Dialga (Origin)
dragonDragon Breath
electricThunderdragonDraco Meteor
3.915
100%8.0 s
1.1 charged
74% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.