Shadow Aron counters
steelrockSteel-type Male Grunt ยท slot 1Grunt
CP
2,805
Attack
232.3
x1.2 Shadow
Defense
159.3
x0.83 Shadow
HP
91
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Tackle / Body Slam
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingCounter fightingClose CombatfireFire Punch | 10.000 | 100% | 4.0 s 0.0 charged | 91% HP left on average | |
| 2 | fightingCounter fightingClose CombatfightingLow Sweep | 10.000 | 100% | 4.0 s 0.0 charged | 92% HP left on average | |
| 3 | fightingCounter fightingClose CombatfightingLow Sweep | 10.000 | 100% | 4.0 s 0.0 charged | 92% HP left on average | |
| 4 | darkBite darkBrutal SwingdarkCrunch | 10.000 | 100% | 5.0 s 1.0 charged | 90% HP left on average | |
| 5 | bugFury Cutter fightingSacred SwordsteelIron Head | 10.000 | 100% | 5.0 s 1.0 charged | 93% HP left on average | |
| 6 | steelMetal Sound fightingBrick BreaksteelHeavy Slam | 10.000 | 100% | 5.5 s 1.0 charged | 93% HP left on average | |
| 7 | psychicPsycho Cut ghostShadow BallsteelFlash Cannon | 10.000 | 100% | 6.5 s 1.0 charged | 91% HP left on average | |
| 8 | ghostHex fightingFocus BlastghostShadow Ball | 10.000 | 100% | 6.5 s 1.0 charged | 93% HP left on average | |
| 9 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 9.833 | 100% | 5.0 s 1.0 charged | 90% HP left on average | |
| 10 | groundMud-Slap groundEarth PowerfightingDynamic Punch | 9.611 | 100% | 4.5 s 0.0 charged | 90% HP left on average | |
| 11 | groundMud-Slap groundEarth PowerfightingDynamic Punch | 9.611 | 100% | 4.5 s 0.0 charged | 90% HP left on average | |
| 12 | ghostHex fightingDynamic PunchghostPoltergeist | 9.417 | 100% | 6.5 s 1.0 charged | 89% HP left on average | |
| 13 | electricThunder Shock fightingSuperpowersteelDouble Iron Bash | 9.167 | 100% | 4.5 s 1.0 charged | 89% HP left on average | |
| 14 | dragonDragon Breath ghostShadow ForceghostShadow Sneak | 9.077 | 100% | 7.0 s 1.0 charged | 89% HP left on average | |
| 15 | dragonDragon Breath ghostShadow ForceghostShadow Sneak | 9.077 | 100% | 7.0 s 1.0 charged | 89% HP left on average | |
| 16 | ghostShadow Claw ghostShadow BallgrassSeed Bomb | 8.400 | 100% | 5.5 s 1.0 charged | 88% HP left on average | |
| 17 | ghostShadow Claw ghostShadow BallgrassSeed Bomb | 8.400 | 100% | 5.5 s 1.0 charged | 88% HP left on average | |
| 18 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 8.138 | 100% | 7.5 s 2.0 charged | 88% HP left on average | |
| 19 | ghostHex fireBlast BurnghostShadow Ball | 8.125 | 100% | 6.5 s 1.0 charged | 88% HP left on average | |
| 20 | fightingLow Kick fightingFocus BlastdarkDark Pulse | 7.875 | 100% | 6.0 s 0.0 charged | 87% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.