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PoGoBud

Shadow Aron counters

steelrockSteel-type Male Grunt ยท slot 1Grunt
CP
2,805
Attack
232.3
x1.2 Shadow
Defense
159.3
x0.83 Shadow
HP
91

You 1 shield, Rocket 0. Grunts never shield.

Best counters against Metal Claw / Body Slam

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Aron
#PokemonMovesPowerWinsTimeResult
1
Melmetal
electricThunder Shock
fightingSuperpowersteelDouble Iron Bash
10.000
100%4.5 s
1.0 charged
91% HP left on average
2
Palkia
dragonDragon Breath
waterHydro PumpwaterAqua Tail
10.000
100%5.0 s
1.0 charged
90% HP left on average
3
Palkia (Origin)
dragonDragon Breath
waterHydro PumpwaterAqua Tail
10.000
100%5.0 s
1.0 charged
90% HP left on average
4
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
10.000
100%5.0 s
1.0 charged
91% HP left on average
5
Milotic
dragonDragon Tail
waterSurfwaterAqua Tail
10.000
100%5.0 s
1.0 charged
91% HP left on average
6
Empoleon
steelMetal Sound
waterHydro CannonwaterHydro Pump
10.000
100%5.5 s
1.0 charged
91% HP left on average
7
Urshifu (Rapid Strike)
fightingCounter
fightingClose CombatfightingDynamic Punch
9.450
100%4.0 s
0.0 charged
89% HP left on average
8
Lanturn
electricSpark
waterHydro PumpwaterSurf
8.920
100%7.5 s
2.0 charged
89% HP left on average
9
Excadrill
groundMud-Slap
groundEarthquakegroundDrill Run
8.458
100%4.5 s
0.0 charged
88% HP left on average
10
Shadow Empoleon
steelMetal Sound
waterHydro CannonwaterHydro Pump
8.350
100%5.5 s
1.0 charged
88% HP left on average
11
Doublade
bugFury Cutter
fightingSacred SwordsteelIron Head
8.250
100%5.0 s
1.0 charged
88% HP left on average
12
Shadow Palkia
dragonDragon Breath
waterHydro PumpwaterAqua Tail
8.050
100%5.0 s
1.0 charged
88% HP left on average
13
Heatran
fireFire Spin
groundEarth PowerfireFire Blast
8.045
100%8.5 s
2.0 charged
88% HP left on average
14
Shadow Heatran
fireFire Spin
groundEarth PowerfireFire Blast
8.045
100%8.5 s
2.0 charged
88% HP left on average
15
Stunfisk
groundMud Shot
groundMud BombelectricDischarge
8.040
100%5.5 s
1.0 charged
88% HP left on average
16
Kingambit
fightingLow Kick
fightingFocus BlastdarkDark Pulse
7.875
100%6.0 s
0.0 charged
87% HP left on average
17
Swampert
groundMud Shot
groundEarthquakewaterHydro Cannon
7.560
100%5.5 s
1.0 charged
87% HP left on average
18
Centiskorch
fireEmber
fireHeat WavedarkCrunch
7.560
100%5.5 s
1.0 charged
87% HP left on average
19
Jirachi
psychicConfusion
fightingAura SpheresteelDoom Desire
7.560
100%6.5 s
2.0 charged
87% HP left on average
20
Virizion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
7.375
100%5.0 s
1.0 charged
86% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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