Shadow Aron counters
steelrockSteel-type Male Grunt ยท slot 1Grunt
CP
2,805
Attack
232.3
x1.2 Shadow
Defense
159.3
x0.83 Shadow
HP
91
You 1 shield, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock fightingSuperpowersteelDouble Iron Bash | 10.000 | 100% | 4.5 s 1.0 charged | 93% HP left on average | |
| 2 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 10.000 | 100% | 5.0 s 1.0 charged | 91% HP left on average | |
| 3 | groundMud-Slap groundEarthquakegroundDrill Run | 9.653 | 100% | 3.0 s 0.0 charged | 90% HP left on average | |
| 4 | bugFury Cutter fightingSacred SwordsteelIron Head | 9.208 | 100% | 5.0 s 1.0 charged | 90% HP left on average | |
| 5 | groundMud-Slap groundEarthquakegroundDrill Run | 8.627 | 100% | 4.5 s 0.0 charged | 88% HP left on average | |
| 6 | fightingLow Kick fightingFocus BlastdarkDark Pulse | 8.508 | 100% | 6.0 s 0.1 charged | 88% HP left on average | |
| 7 | ghostHex fightingFocus BlastghostShadow Ball | 8.476 | 100% | 6.5 s 1.2 charged | 89% HP left on average | |
| 8 | psychicConfusion fightingAura SpheresteelDoom Desire | 8.471 | 100% | 6.5 s 1.2 charged | 88% HP left on average | |
| 9 | fightingCounter fightingClose CombatfightingLow Sweep | 8.452 | 100% | 4.0 s 0.0 charged | 89% HP left on average | |
| 10 | fireFire Spin steelIron HeadgrassSolar Beam | 8.073 | 100% | 8.3 s 1.6 charged | 88% HP left on average | |
| 11 | fightingCounter fightingFocus BlastghostShadow Ball | 8.000 | 100% | 3.0 s 0.0 charged | 88% HP left on average | |
| 12 | groundSand Attack steelIron HeaddarkPayback | 7.965 | 100% | 7.1 s 1.2 charged | 87% HP left on average | |
| 13 | psychicPsycho Cut ghostShadow BallsteelFlash Cannon | 7.950 | 100% | 6.5 s 1.2 charged | 87% HP left on average | |
| 14 | dragonDragon Breath ghostShadow ForceghostShadow Sneak | 7.824 | 100% | 7.1 s 1.2 charged | 87% HP left on average | |
| 15 | fightingCounter fightingClose CombatfireFire Punch | 7.762 | 100% | 4.0 s 0.0 charged | 87% HP left on average | |
| 16 | steelMetal Sound fightingBrick BreaksteelHeavy Slam | 7.493 | 100% | 5.5 s 1.1 charged | 87% HP left on average | |
| 17 | fightingCounter fightingClose CombatfightingLow Sweep | 7.315 | 100% | 4.0 s 0.0 charged | 86% HP left on average | |
| 18 | dragonDragon Breath ghostShadow ForceghostShadow Sneak | 7.171 | 100% | 7.1 s 1.2 charged | 85% HP left on average | |
| 19 | groundMud-Slap groundEarth PowerfightingDynamic Punch | 7.167 | 100% | 4.5 s 0.0 charged | 85% HP left on average | |
| 20 | groundMud-Slap groundEarthquakefightingSuperpower | 6.712 | 100% | 4.5 s 0.0 charged | 84% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.