Shadow Milotic counters
You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Dragon Tail / Aqua Tail
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | grassVine Whip grassPower WhipgrassEnergy Ball | 1.535 | 100% | 8.0 s 2.0 charged | 35% HP left on average | |
| 2 | grassBullet Seed grassSolar BeamgrassGrass Knot | 1.515 | 100% | 8.0 s 2.0 charged | 34% HP left on average | |
| 3 | grassMagical Leaf grassSolar BeamgrassGrass Knot | 1.477 | 100% | 7.5 s 2.0 charged | 32% HP left on average | |
| 4 | dragonDragon Breath dragonDraco MeteorelectricThunder | 1.442 | 100% | 8.5 s 2.0 charged | 31% HP left on average | |
| 5 | dragonDragon Breath dragonDraco MeteorelectricThunder | 1.352 | 100% | 8.5 s 2.0 charged | 26% HP left on average | |
| 6 | grassMagical Leaf grassLeaf StormgrassSeed Bomb | 1.322 | 100% | 9.0 s 2.0 charged | 24% HP left on average | |
| 7 | waterWaterfall electricThunderwaterOrigin Pulse | 1.301 | 100% | 9.0 s 2.0 charged | 23% HP left on average | |
| 8 | grassVine Whip grassFrenzy PlantgrassSolar Beam | 1.291 | 100% | 8.5 s 2.0 charged | 23% HP left on average | |
| 9 | dragonDragon Tail electricFusion BoltdragonOutrage | 1.289 | 100% | 6.0 s 2.0 charged | 22% HP left on average | |
| 10 | fairyGeomancy electricThunderfightingClose Combat | 1.248 | 100% | 9.5 s 2.0 charged | 20% HP left on average | |
| 11 | dragonDragon Breath electricWild ChargeelectricFusion Bolt | 1.236 | 100% | 7.0 s 2.0 charged | 19% HP left on average | |
| 12 | grassVine Whip grassFrenzy PlantgrassSolar Beam | 1.227 | 100% | 7.0 s 2.0 charged | 18% HP left on average | |
| 13 | grassMagical Leaf grassSolar BeamgrassGrass Knot | 1.174 | 100% | 7.5 s 2.0 charged | 15% HP left on average | |
| 14 | grassVine Whip grassSolar BeamgrassPower Whip | 1.167 | 100% | 9.0 s 2.0 charged | 14% HP left on average | |
| 15 | dragonDragon Breath dragonDraco MeteorelectricThunder | 1.123 | 100% | 8.5 s 2.0 charged | 11% HP left on average | |
| 16 | psychicConfusion electricThunderboltnormalHyper Beam | 1.099 | 100% | 9.0 s 2.0 charged | 9% HP left on average | |
| 17 | waterWaterfall electricThunderwaterOrigin Pulse | 1.075 | 100% | 9.0 s 2.0 charged | 7% HP left on average | |
| 18 | bugInfestation grassSolar BeamgrassPower Whip | 1.068 | 100% | 7.5 s 2.0 charged | 6% HP left on average | |
| 19 | electricVolt Switch electricWild ChargeelectricThunder | 1.061 | 100% | 6.0 s 2.0 charged | 6% HP left on average | |
| 20 | dragonDragon Breath dragonDraco MeteorelectricThunder Punch | 1.061 | 100% | 9.5 s 2.0 charged | 6% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.