Shadow Golem counters
rockgroundRock-type Male Grunt ยท slot 3Grunt
CP
6,347
Attack
385.5
x1.2 Shadow
Defense
217.9
x0.83 Shadow
HP
124
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 12 (averaged)Rock Throw / Stone EdgeMud-Slap / Stone EdgeMud Shot / Stone EdgeRock Throw / Rock BlastMud-Slap / Rock BlastMud Shot / Rock BlastRock Throw / EarthquakeMud-Slap / EarthquakeMud Shot / EarthquakeRock Throw / Ancient PowerMud-Slap / Ancient PowerMud Shot / Ancient Power
Best counters, averaged over every moveset
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingDouble Kick grassLeaf BladefightingClose Combat | 6.681 | 100% | 5.0 s 1.0 charged | 84% HP left on average | |
| 2 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 4.275 | 100% | 5.0 s 1.0 charged | 72% HP left on average | |
| 3 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 4.230 | 100% | 5.0 s 1.0 charged | 71% HP left on average | |
| 4 | dragonDragon Tail groundEarthquakegroundBulldoze | 3.838 | 100% | 8.1 s 1.4 charged | 69% HP left on average | |
| 5 | grassVine Whip grassFrenzy PlantgrassSolar Beam | 3.601 | 100% | 6.5 s 1.3 charged | 66% HP left on average | |
| 6 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 3.555 | 100% | 5.0 s 1.0 charged | 65% HP left on average | |
| 7 | steelMetal Sound fightingClose CombatfightingUpper Hand | 3.395 | 100% | 5.5 s 1.2 charged | 67% HP left on average | |
| 8 | groundMud-Slap grassSeed BombgroundEarth Power | 3.376 | 100% | 6.5 s 1.3 charged | 64% HP left on average | |
| 9 | grassRazor Leaf grassFrenzy PlantgrassSolar Beam | 3.263 | 100% | 7.0 s 0.3 charged | 63% HP left on average | |
| 10 | fightingLow Kick waterAqua JetwaterHydro Pump | 3.238 | 100% | 5.5 s 1.2 charged | 65% HP left on average | |
| 11 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 3.174 | 100% | 6.5 s 1.3 charged | 58% HP left on average | |
| 12 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 3.059 | 100% | 5.5 s 1.2 charged | 63% HP left on average | |
| 13 | steelMetal Claw steelBehemoth BashfairyMoonblast | 3.024 | 100% | 7.5 s 1.3 charged | 58% HP left on average | |
| 14 | grassVine Whip grassFrenzy PlantgrassSolar Beam | 2.948 | 100% | 6.5 s 1.3 charged | 59% HP left on average | |
| 15 | dragonDragon Tail groundEarthquakegroundSand Tomb | 2.947 | 100% | 6.5 s 1.3 charged | 61% HP left on average | |
| 16 | darkBite groundEarthquakegroundBulldoze | 2.833 | 100% | 7.6 s 1.3 charged | 60% HP left on average | |
| 17 | fightingLow Kick fightingClose CombaticeIce Punch | 2.813 | 100% | 6.6 s 1.3 charged | 59% HP left on average | |
| 18 | fightingLow Kick grassLeaf BladefightingClose Combat | 2.655 | 100% | 5.5 s 1.2 charged | 58% HP left on average | |
| 19 | waterWaterfall waterAqua JetfightingClose Combat | 2.629 | 100% | 6.5 s 1.3 charged | 56% HP left on average | |
| 20 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 2.605 | 100% | 5.5 s 1.2 charged | 56% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.