Shadow Graveler counters
rockgroundRock-type Male Grunt ยท slot 2Grunt
CP
4,081
Attack
305.3
x1.2 Shadow
Defense
183.0
x0.83 Shadow
HP
97
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Rock Throw / Dig
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 8.850 | 100% | 5.0 s 1.0 charged | 89% HP left on average | |
| 2 | electricThunder Shock steelDouble Iron BashfightingSuperpower | 6.111 | 100% | 4.5 s 1.0 charged | 84% HP left on average | |
| 3 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 5.821 | 100% | 7.5 s 1.0 charged | 83% HP left on average | |
| 4 | fightingDouble Kick grassLeaf BladefightingClose Combat | 5.531 | 100% | 5.0 s 1.0 charged | 82% HP left on average | |
| 5 | dragonDragon Tail groundEarthquakesteelHeavy Slam | 5.500 | 100% | 8.0 s 1.0 charged | 82% HP left on average | |
| 6 | darkBite groundEarthquakegroundBulldoze | 5.063 | 100% | 7.5 s 1.0 charged | 80% HP left on average | |
| 7 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 4.917 | 100% | 5.0 s 1.0 charged | 80% HP left on average | |
| 8 | groundMud Shot groundEarthquakegroundSand Tomb | 4.444 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 9 | groundMud-Slap groundEarthquakegroundDrill Run | 4.229 | 100% | 6.5 s 1.0 charged | 76% HP left on average | |
| 10 | grassRazor Leaf grassFrenzy PlantgrassSolar Beam | 4.136 | 100% | 4.0 s 0.0 charged | 76% HP left on average | |
| 11 | grassRazor Leaf grassFrenzy PlantgrassSolar Beam | 4.044 | 100% | 5.0 s 0.0 charged | 75% HP left on average | |
| 12 | fightingLow Kick fightingFocus BlastfightingBrick Break | 3.945 | 100% | 5.5 s 1.0 charged | 75% HP left on average | |
| 13 | fightingLow Kick waterAqua JetwaterHydro Pump | 3.933 | 100% | 5.5 s 1.0 charged | 75% HP left on average | |
| 14 | steelMetal Sound fightingClose CombatfightingUpper Hand | 3.850 | 100% | 5.5 s 1.0 charged | 74% HP left on average | |
| 15 | steelMetal Sound steelHeavy SlamfightingBrick Break | 3.675 | 100% | 5.5 s 1.0 charged | 73% HP left on average | |
| 16 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 3.617 | 100% | 5.5 s 1.0 charged | 72% HP left on average | |
| 17 | waterWaterfall waterOrigin PulsewaterHydro Pump | 3.604 | 100% | 4.5 s 0.0 charged | 72% HP left on average | |
| 18 | steelMetal Sound waterWeather Ball (Water)steelFlash Cannon | 3.575 | 100% | 5.5 s 1.0 charged | 72% HP left on average | |
| 19 | darkBite groundEarthquakegroundBulldoze | 3.571 | 100% | 7.5 s 1.0 charged | 72% HP left on average | |
| 20 | psychicConfusion steelDoom DesirefightingAura Sphere | 3.500 | 100% | 6.5 s 1.0 charged | 71% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.