Shadow Graveler counters
rockgroundRock-type Male Grunt ยท slot 2Grunt
CP
4,081
Attack
305.3
x1.2 Shadow
Defense
183.0
x0.83 Shadow
HP
97
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Mud Shot / Dig
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | waterWaterfall waterHydro PumpwaterAqua Tail | 10.000 | 100% | 4.5 s 0.0 charged | 93% HP left on average | |
| 2 | grassRazor Leaf grassLeaf StormgrassLeaf Blade | 10.000 | 100% | 5.0 s 0.0 charged | 90% HP left on average | |
| 3 | waterWaterfall waterHydro PumpwaterAqua Tail | 10.000 | 100% | 6.0 s 0.0 charged | 90% HP left on average | |
| 4 | grassMagical Leaf grassSolar BeamgrassGrass Knot | 10.000 | 100% | 6.0 s 0.0 charged | 94% HP left on average | |
| 5 | fightingDouble Kick grassLeaf BladefightingClose Combat | 10.000 | 100% | 5.0 s 1.0 charged | 93% HP left on average | |
| 6 | grassBullet Seed grassLeaf BladegrassSolar Beam | 10.000 | 100% | 5.0 s 1.0 charged | 91% HP left on average | |
| 7 | flyingPeck fightingAura SpherefairyDazzling Gleam | 10.000 | 100% | 5.5 s 1.0 charged | 94% HP left on average | |
| 8 | fightingLow Kick fightingFlying PressbugX-Scissor | 10.000 | 100% | 5.5 s 1.0 charged | 91% HP left on average | |
| 9 | grassRazor Leaf grassLeaf BladedarkBrutal Swing | 10.000 | 100% | 7.0 s 1.0 charged | 93% HP left on average | |
| 10 | grassRazor Leaf grassEnergy BallgrassSeed Bomb | 10.000 | 100% | 7.0 s 1.0 charged | 92% HP left on average | |
| 11 | icePowder Snow iceBlizzardiceIcy Wind | 10.000 | 100% | 6.5 s 2.0 charged | 93% HP left on average | |
| 12 | grassBullet Seed grassSolar BeamgrassEnergy Ball | 10.000 | 100% | 6.5 s 2.0 charged | 92% HP left on average | |
| 13 | grassBullet Seed grassSolar BeamgrassEnergy Ball | 10.000 | 100% | 6.5 s 2.0 charged | 92% HP left on average | |
| 14 | bugInfestation bugSilver WindbugLunge | 10.000 | 100% | 6.5 s 2.0 charged | 91% HP left on average | |
| 15 | groundSand Attack groundEarthquakegroundSand Tomb | 10.000 | 100% | 6.5 s 2.0 charged | 92% HP left on average | |
| 16 | grassVine Whip grassPower WhipgrassEnergy Ball | 10.000 | 100% | 6.5 s 2.0 charged | 90% HP left on average | |
| 17 | fairyFairy Wind grassGrass KnotgroundEarth Power | 10.000 | 100% | 6.5 s 2.0 charged | 92% HP left on average | |
| 18 | grassBullet Seed waterWater PulsewaterBubble Beam | 10.000 | 100% | 6.5 s 2.0 charged | 91% HP left on average | |
| 19 | darkSucker Punch darkPaybackflyingFly | 10.000 | 100% | 7.5 s 2.0 charged | 93% HP left on average | |
| 20 | darkSucker Punch fightingFocus BlastdarkDark Pulse | 10.000 | 100% | 7.5 s 2.0 charged | 91% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.