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PoGoBud

Shadow Malamar counters

darkpsychicPsychic-type Male Grunt ยท slot 3Grunt
CP
5,062
Attack
327.9
x1.2 Shadow
Defense
184.0
x0.83 Shadow
HP
129

You 2 shields, Rocket 0. Grunts never shield.

Best counters against Psywave / Foul Play

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Malamar
#PokemonMovesPowerWinsTimeResult
1
Kingambit
steelMetal Sound
bugX-ScissordarkDark Pulse
9.000
100%5.5 s
2.0 charged
89% HP left on average
2
Zarude
darkBite
grassPower WhipgrassEnergy Ball
7.800
100%7.5 s
2.0 charged
87% HP left on average
3
Metagross
bugFury Cutter
steelMeteor MashsteelFlash Cannon
7.043
100%7.0 s
2.0 charged
86% HP left on average
4
Necrozma (Dusk Mane)
ghostShadow Claw
steelSunsteel StrikesteelIron Head
6.259
100%8.0 s
2.0 charged
84% HP left on average
5
Bisharp
steelMetal Claw
bugX-ScissordarkDark Pulse
6.087
100%7.0 s
2.0 charged
84% HP left on average
6
Hisuian Samurott
bugFury Cutter
bugX-ScissordarkDark Pulse
5.645
100%5.5 s
2.0 charged
82% HP left on average
7
Shadow Tyranitar
dragonDragon Breath
rockStone EdgedarkCrunch
5.559
100%7.0 s
2.0 charged
82% HP left on average
8
Hydreigon
dragonDragon Breath
darkDark PulsedragonDragon Pulse
5.235
100%7.0 s
2.0 charged
81% HP left on average
9
Shadow Hydreigon
dragonDragon Breath
darkDark PulsedragonDragon Pulse
5.235
100%7.0 s
2.0 charged
81% HP left on average
10
Yveltal
darkSucker Punch
flyingHurricanedarkDark Pulse
5.150
100%8.0 s
2.0 charged
81% HP left on average
11
Solgaleo
fireFire Spin
steelIron HeadgrassSolar Beam
5.116
100%8.5 s
2.0 charged
80% HP left on average
12
Hoopa (Unbound)
ghostAstonish
darkDark PulseghostShadow Ball
5.103
100%8.5 s
2.0 charged
80% HP left on average
13
Guzzlord
dragonDragon Tail
dragonDragon ClawdarkBrutal Swing
4.918
100%11.0 s
3.0 charged
80% HP left on average
14
Shadow Metagross
bugFury Cutter
steelMeteor MashsteelFlash Cannon
4.765
100%7.0 s
2.0 charged
79% HP left on average
15
Shadow Malamar
psychicPsycho Cut
fightingSuperpowerdarkFoul Play
4.568
100%11.0 s
3.0 charged
78% HP left on average
16
Grimmsnarl
darkSucker Punch
fairyPlay RoughdarkDark Pulse
4.550
100%8.0 s
2.0 charged
78% HP left on average
17
Jirachi
electricCharge Beam
fairyDazzling GleamsteelDoom Desire
4.395
100%8.5 s
2.0 charged
77% HP left on average
18
Malamar
flyingPeck
fightingSuperpowernormalHyper Beam
4.333
100%11.0 s
2.0 charged
77% HP left on average
19
Darkrai
darkSucker Punch
darkDark PulsedarkFoul Play
4.324
100%7.0 s
2.0 charged
77% HP left on average
20
Shadow Darkrai
darkSucker Punch
darkDark PulsedarkFoul Play
4.324
100%7.0 s
2.0 charged
77% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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