Shadow Malamar counters
darkpsychicPsychic-type Male Grunt ยท slot 3Grunt
CP
5,062
Attack
327.9
x1.2 Shadow
Defense
184.0
x0.83 Shadow
HP
129
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Psywave / Psybeam
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | steelMetal Sound bugX-ScissordarkDark Pulse | 10.000 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 2 | darkBite grassPower WhipgrassEnergy Ball | 8.000 | 100% | 7.0 s 1.0 charged | 88% HP left on average | |
| 3 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 7.167 | 100% | 6.5 s 1.0 charged | 86% HP left on average | |
| 4 | ghostShadow Claw steelSunsteel StrikesteelIron Head | 6.429 | 100% | 7.5 s 1.0 charged | 84% HP left on average | |
| 5 | steelMetal Claw bugX-ScissordarkDark Pulse | 6.208 | 100% | 6.5 s 1.0 charged | 84% HP left on average | |
| 6 | bugFury Cutter bugX-ScissordarkDark Pulse | 6.200 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 7 | dragonDragon Breath darkDark PulsedragonDragon Pulse | 5.250 | 100% | 6.5 s 1.0 charged | 81% HP left on average | |
| 8 | dragonDragon Breath darkDark PulsedragonDragon Pulse | 5.250 | 100% | 6.5 s 1.0 charged | 81% HP left on average | |
| 9 | darkSucker Punch flyingHurricanedarkDark Pulse | 5.214 | 100% | 7.5 s 1.0 charged | 81% HP left on average | |
| 10 | normalQuick Attack fairyDazzling GleamnormalHyper Beam | 4.786 | 100% | 7.5 s 1.0 charged | 79% HP left on average | |
| 11 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 4.778 | 100% | 6.5 s 1.0 charged | 79% HP left on average | |
| 12 | darkSucker Punch bugBug BuzzbugX-Scissor | 4.389 | 100% | 6.5 s 1.0 charged | 77% HP left on average | |
| 13 | darkSucker Punch darkDark PulsedarkFoul Play | 4.361 | 100% | 6.5 s 1.0 charged | 77% HP left on average | |
| 14 | darkSucker Punch darkDark PulsedarkFoul Play | 4.361 | 100% | 6.5 s 1.0 charged | 77% HP left on average | |
| 15 | dragonDragon Breath fightingAura SpheredragonDragon Claw | 4.300 | 100% | 5.5 s 1.0 charged | 77% HP left on average | |
| 16 | bugBug Bite fireFire BlaststeelIron Head | 4.273 | 100% | 5.5 s 0.0 charged | 77% HP left on average | |
| 17 | flyingPeck flyingBrave BirddarkDark Pulse | 4.188 | 100% | 6.5 s 1.0 charged | 76% HP left on average | |
| 18 | ghostShadow Claw fairyMoonblastghostShadow Ball | 4.179 | 100% | 7.5 s 1.0 charged | 76% HP left on average | |
| 19 | bugFury Cutter bugX-ScissorsteelIron Head | 4.000 | 100% | 5.5 s 1.0 charged | 75% HP left on average | |
| 20 | bugFury Cutter bugX-ScissornormalTechno Blast (Normal) | 3.950 | 100% | 5.5 s 1.0 charged | 75% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.