Shadow Gallade counters
psychicfightingPsychic-type Male Grunt ยท slot 3Grunt
CP
6,636
Attack
429.7
x1.2 Shadow
Defense
214.9
x0.83 Shadow
HP
111
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 16 (averaged)Confusion / Close CombatLow Kick / Close CombatCharm / Close CombatPsycho Cut / Close CombatConfusion / PsychicLow Kick / PsychicCharm / PsychicPsycho Cut / PsychicConfusion / Leaf BladeLow Kick / Leaf BladeCharm / Leaf BladePsycho Cut / Leaf BladeConfusion / Sacred SwordLow Kick / Sacred SwordCharm / Sacred SwordPsycho Cut / Sacred Sword
Best counters against Psycho Cut / Close Combat
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicPsycho Cut flyingBrave BirdflyingFly | 5.000 | 100% | 5.5 s 1.0 charged | 80% HP left on average | |
| 2 | ghostShadow Claw fairyDazzling GleamfireOverheat | 4.500 | 100% | 7.5 s 1.0 charged | 78% HP left on average | |
| 3 | normalQuick Attack fireV-createfireOverheat | 4.500 | 100% | 7.5 s 1.0 charged | 78% HP left on average | |
| 4 | ghostShadow Claw ghostShadow BallfairyMoonblast | 4.490 | 100% | 7.5 s 1.0 charged | 78% HP left on average | |
| 5 | psychicPsycho Cut ghostMoongeist BeamdragonOutrage | 4.024 | 100% | 7.5 s 1.0 charged | 75% HP left on average | |
| 6 | ghostShadow Claw ghostShadow ForceghostShadow Sneak | 3.746 | 100% | 7.5 s 1.0 charged | 73% HP left on average | |
| 7 | flyingPeck fairyDazzling GleamflyingAerial Ace | 3.111 | 100% | 6.5 s 1.0 charged | 68% HP left on average | |
| 8 | ghostShadow Claw ghostShadow ForceghostShadow Sneak | 3.065 | 100% | 7.5 s 1.0 charged | 67% HP left on average | |
| 9 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 3.065 | 100% | 7.5 s 1.0 charged | 67% HP left on average | |
| 10 | dragonDragon Tail flyingAeroblast++flyingFly | 2.291 | 100% | 6.5 s 2.0 charged | 56% HP left on average | |
| 11 | ghostShadow Claw ghostShadow BallfairyPlay Rough | 1.789 | 100% | 7.5 s 2.0 charged | 44% HP left on average | |
| 12 | ghostAstonish ghostShadow BallpsychicPsychic | 1.333 | 100% | 8.5 s 2.0 charged | 25% HP left on average | |
| 13 | psychicConfusion fairyMoonblastpsychicFuture Sight | 1.299 | 100% | 10.5 s 2.0 charged | 23% HP left on average | |
| 14 | ghostHex ghostShadow BallghostOminous Wind | 1.200 | 100% | 6.5 s 2.0 charged | 17% HP left on average | |
| 15 | psychicConfusion fairyMoonblastpsychicFuture Sight | 1.154 | 100% | 8.5 s 2.0 charged | 13% HP left on average | |
| 16 | ghostHex ghostShadow BallfireBlast Burn | 1.147 | 100% | 6.5 s 2.0 charged | 13% HP left on average | |
| 17 | ghostAstonish fairyMoonblastfairyNature's Madness | 1.114 | 100% | 8.5 s 2.0 charged | 10% HP left on average | |
| 18 | ghostHex ghostShadow BallwaterSurf | 1.112 | 100% | 6.5 s 2.0 charged | 10% HP left on average | |
| 19 | ghostHex ghostPoltergeistghostShadow Ball | 1.098 | 100% | 6.5 s 2.0 charged | 9% HP left on average | |
| 20 | ghostHex ghostShadow BallpsychicPsyshock | 1.083 | 100% | 6.5 s 2.0 charged | 8% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.