Shadow Gallade counters
psychicfightingPsychic-type Male Grunt ยท slot 3Grunt
CP
6,636
Attack
429.7
x1.2 Shadow
Defense
214.9
x0.83 Shadow
HP
111
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 16 (averaged)Confusion / Close CombatLow Kick / Close CombatCharm / Close CombatPsycho Cut / Close CombatConfusion / PsychicLow Kick / PsychicCharm / PsychicPsycho Cut / PsychicConfusion / Leaf BladeLow Kick / Leaf BladeCharm / Leaf BladePsycho Cut / Leaf BladeConfusion / Sacred SwordLow Kick / Sacred SwordCharm / Sacred SwordPsycho Cut / Sacred Sword
Best counters against Low Kick / Close Combat
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | ghostShadow Claw ghostShadow BallfairyMoonblast | 7.857 | 100% | 7.5 s 1.0 charged | 87% HP left on average | |
| 2 | ghostShadow Claw ghostShadow ForceghostShadow Sneak | 6.743 | 100% | 7.5 s 1.0 charged | 85% HP left on average | |
| 3 | ghostHex ghostShadow BallghostShadow Punch | 6.700 | 100% | 5.0 s 1.0 charged | 85% HP left on average | |
| 4 | psychicPsycho Cut ghostMoongeist BeamdragonOutrage | 6.036 | 100% | 7.5 s 1.0 charged | 83% HP left on average | |
| 5 | psychicPsycho Cut flyingBrave BirdflyingFly | 5.833 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 6 | ghostShadow Claw ghostShadow ForceghostShadow Sneak | 5.619 | 100% | 7.5 s 1.0 charged | 82% HP left on average | |
| 7 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 5.619 | 100% | 7.5 s 1.0 charged | 82% HP left on average | |
| 8 | ghostHex ghostShadow BallghostShadow Punch | 5.583 | 100% | 5.0 s 1.0 charged | 82% HP left on average | |
| 9 | flyingPeck fairyDazzling GleamflyingAerial Ace | 4.667 | 100% | 6.5 s 1.0 charged | 79% HP left on average | |
| 10 | ghostShadow Claw ghostShadow BallfairyPlay Rough | 4.536 | 100% | 7.5 s 1.0 charged | 78% HP left on average | |
| 11 | ghostShadow Claw fightingClose CombatfireFire Punch | 4.167 | 100% | 7.5 s 1.0 charged | 76% HP left on average | |
| 12 | fightingLow Kick ghostShadow BallghostRage Fist | 4.143 | 100% | 7.5 s 1.0 charged | 76% HP left on average | |
| 13 | flyingWing Attack flyingAerial AcebugBug Buzz | 4.024 | 100% | 6.5 s 1.0 charged | 75% HP left on average | |
| 14 | fairyFairy Wind fairyMoonblastfairyDisarming Voice | 3.950 | 100% | 5.5 s 1.0 charged | 75% HP left on average | |
| 15 | electricThunder Shock flyingDrill PeckelectricZap Cannon | 3.500 | 100% | 5.5 s 1.0 charged | 71% HP left on average | |
| 16 | fairyFairy Wind fairyPlay RoughfireOverheat | 3.333 | 100% | 7.5 s 1.0 charged | 70% HP left on average | |
| 17 | electricThunder Shock flyingDrill PeckelectricZap Cannon | 2.917 | 100% | 5.5 s 1.0 charged | 66% HP left on average | |
| 18 | flyingWing Attack flyingAir CutterfireOverheat | 2.873 | 100% | 5.5 s 1.0 charged | 65% HP left on average | |
| 19 | flyingWing Attack flyingAir CutterfireOverheat | 2.431 | 100% | 5.5 s 1.0 charged | 59% HP left on average | |
| 20 | dragonDragon Tail flyingAeroblast++flyingFly | 2.291 | 100% | 6.5 s 2.0 charged | 56% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.