Shadow Gallade counters
psychicfightingPsychic-type Male Grunt ยท slot 3Grunt
CP
6,636
Attack
429.7
x1.2 Shadow
Defense
214.9
x0.83 Shadow
HP
111
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 16 (averaged)Confusion / Close CombatLow Kick / Close CombatCharm / Close CombatPsycho Cut / Close CombatConfusion / PsychicLow Kick / PsychicCharm / PsychicPsycho Cut / PsychicConfusion / Leaf BladeLow Kick / Leaf BladeCharm / Leaf BladePsycho Cut / Leaf BladeConfusion / Sacred SwordLow Kick / Sacred SwordCharm / Sacred SwordPsycho Cut / Sacred Sword
Best counters against Confusion / Close Combat
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | ghostAstonish ghostShadow BalldarkDark Pulse | 4.933 | 100% | 8.0 s 1.0 charged | 80% HP left on average | |
| 2 | grassVine Whip grassPower WhipgrassEnergy Ball | 4.643 | 100% | 7.5 s 1.0 charged | 78% HP left on average | |
| 3 | fireFire Spin steelIron HeadgrassSolar Beam | 4.583 | 100% | 8.0 s 1.0 charged | 78% HP left on average | |
| 4 | flyingWing Attack flyingBrave BirdflyingFly | 4.487 | 100% | 6.5 s 1.0 charged | 78% HP left on average | |
| 5 | psychicPsycho Cut steelSunsteel StrikesteelIron Head | 4.024 | 100% | 6.5 s 1.0 charged | 75% HP left on average | |
| 6 | ghostShadow Claw steelMeteor MashsteelFlash Cannon | 3.857 | 100% | 6.5 s 1.0 charged | 74% HP left on average | |
| 7 | dragonDragon Breath flyingFlydarkDark Pulse | 3.708 | 100% | 6.5 s 1.0 charged | 73% HP left on average | |
| 8 | dragonDragon Breath darkBrutal SwingdarkCrunch | 3.500 | 100% | 6.5 s 1.0 charged | 71% HP left on average | |
| 9 | ghostShadow Claw steelMeteor MashsteelFlash Cannon | 3.375 | 100% | 6.5 s 1.0 charged | 70% HP left on average | |
| 10 | darkSucker Punch ghostShadow BalldarkFoul Play | 3.267 | 100% | 6.5 s 1.0 charged | 69% HP left on average | |
| 11 | dragonDragon Breath flyingFlydarkDark Pulse | 3.123 | 100% | 6.5 s 1.0 charged | 68% HP left on average | |
| 12 | darkBite darkPaybackdarkCrunch | 3.000 | 100% | 8.0 s 1.0 charged | 67% HP left on average | |
| 13 | ghostShadow Claw ghostShadow BallfairyMoonblast | 2.933 | 100% | 7.5 s 1.0 charged | 66% HP left on average | |
| 14 | dragonDragon Tail groundEarthquakedragonOutrage | 2.874 | 100% | 8.0 s 1.0 charged | 65% HP left on average | |
| 15 | psychicConfusion fireV-createfireOverheat | 2.739 | 100% | 6.5 s 1.0 charged | 63% HP left on average | |
| 16 | ghostShadow Claw fairyDazzling GleamfireOverheat | 2.739 | 100% | 7.5 s 1.0 charged | 63% HP left on average | |
| 17 | darkSucker Punch ghostShadow BalldarkFoul Play | 2.722 | 100% | 6.5 s 1.0 charged | 63% HP left on average | |
| 18 | flyingWing Attack flyingFlyflyingAerial Ace | 2.722 | 100% | 6.5 s 1.0 charged | 63% HP left on average | |
| 19 | iceIce Shard iceAvalanchedarkFoul Play | 2.722 | 100% | 8.0 s 1.0 charged | 63% HP left on average | |
| 20 | fireFire Spin fireFire BlaststeelIron Head | 2.565 | 100% | 8.0 s 1.0 charged | 61% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.