Shadow Weezing counters
poisonPoison-type Female Grunt ยท slot 3Grunt
CP
4,939
Attack
322.8
x1.2 Shadow
Defense
216.9
x0.83 Shadow
HP
107
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 16 (averaged)Tackle / Sludge BombInfestation / Sludge BombRollout / Sludge BombAcid / Sludge BombTackle / Shadow BallInfestation / Shadow BallRollout / Shadow BallAcid / Shadow BallTackle / Dark PulseInfestation / Dark PulseRollout / Dark PulseAcid / Dark PulseTackle / ThunderboltInfestation / ThunderboltRollout / ThunderboltAcid / Thunderbolt
Best counters against Tackle / Shadow Ball
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicPsycho Cut ghostShadow BallsteelFlash Cannon | 10.000 | 100% | 6.5 s 1.0 charged | 91% HP left on average | |
| 2 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 8.429 | 100% | 7.5 s 1.0 charged | 88% HP left on average | |
| 3 | ghostHex fireBlast BurnghostShadow Ball | 8.125 | 100% | 6.5 s 1.0 charged | 88% HP left on average | |
| 4 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 7.867 | 100% | 8.0 s 1.0 charged | 87% HP left on average | |
| 5 | ghostShadow Claw psychicFuture SightpsychicPsychic | 7.857 | 100% | 7.5 s 1.0 charged | 87% HP left on average | |
| 6 | ghostHex ghostShadow BallrockPower Gem | 7.125 | 100% | 6.5 s 1.0 charged | 86% HP left on average | |
| 7 | groundSand Attack groundEarth PowergroundScorching Sands | 6.462 | 100% | 7.0 s 1.0 charged | 85% HP left on average | |
| 8 | darkSucker Punch fightingClose CombatrockRock Slide | 6.250 | 100% | 7.5 s 1.0 charged | 84% HP left on average | |
| 9 | psychicPsycho Cut psychicFuture SightdragonOutrage | 6.036 | 100% | 7.5 s 1.0 charged | 83% HP left on average | |
| 10 | groundMud-Slap groundEarthquakegroundDrill Run | 5.833 | 100% | 6.5 s 1.0 charged | 83% HP left on average | |
| 11 | steelMetal Claw steelBehemoth BashnormalGiga Impact | 5.821 | 100% | 7.5 s 1.0 charged | 83% HP left on average | |
| 12 | ghostHex ghostShadow BallghostNight Shade | 5.583 | 100% | 6.5 s 1.0 charged | 82% HP left on average | |
| 13 | fireEmber fireOverheatelectricWild Charge | 5.393 | 100% | 7.5 s 1.0 charged | 81% HP left on average | |
| 14 | ghostAstonish flyingBrave BirdghostShadow Sneak | 5.267 | 100% | 8.0 s 1.0 charged | 81% HP left on average | |
| 15 | psychicConfusion psychicPsychicsteelDoom Desire | 5.250 | 100% | 6.5 s 1.0 charged | 81% HP left on average | |
| 16 | ghostShadow Claw ghostShadow BalldarkBrutal Swing | 5.250 | 100% | 7.5 s 1.0 charged | 81% HP left on average | |
| 17 | psychicPsywave ghostShadow BalldarkDark Pulse | 5.154 | 100% | 7.0 s 1.0 charged | 81% HP left on average | |
| 18 | fireIncinerate ghostShadow BallfireHeat Wave | 5.133 | 100% | 8.0 s 1.0 charged | 81% HP left on average | |
| 19 | ghostAstonish ghostPoltergeistghostShadow Ball | 4.967 | 100% | 8.0 s 1.0 charged | 80% HP left on average | |
| 20 | ghostAstonish psychicPsychicghostShadow Ball | 4.933 | 100% | 8.0 s 1.0 charged | 80% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.