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PoGoBattler

Shadow Weezing counters

poisonPoison-type Female Grunt ยท slot 3Grunt
CP
4,939
Attack
322.8
x1.2 Shadow
Defense
216.9
x0.83 Shadow
HP
107

You 0 shields, Rocket 0. Grunts never shield.

Best counters against Rollout / Dark Pulse

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Weezing
#PokemonMovesPowerWinsTimeResult
1
Electivire
electricThunder Shock
electricWild ChargeelectricThunder
3.949
100%5.5 s
1.0 charged
75% HP left on average
2
Shadow Electivire
electricThunder Shock
electricWild ChargeelectricThunder
3.208
100%5.5 s
1.0 charged
69% HP left on average
3
Armarouge
fireIncinerate
psychicPsyshockfireHeat Wave
3.111
100%5.5 s
1.0 charged
68% HP left on average
4
Zamazenta (Crowned Shield)
steelMetal Claw
steelBehemoth BashnormalGiga Impact
2.547
100%7.5 s
2.0 charged
61% HP left on average
5
Shadow Absol
psychicPsycho Cut
darkPaybackdarkDark Pulse
2.333
100%5.5 s
1.0 charged
57% HP left on average
6
Urshifu (Single Strike)
darkSucker Punch
darkPaybackfightingDynamic Punch
2.250
100%7.5 s
2.0 charged
56% HP left on average
7
Zygarde (Complete)
dragonDragon Tail
groundEarthquakegroundBulldoze
2.231
100%7.5 s
2.0 charged
55% HP left on average
8
Blacephalon
fireIncinerate
fireMind BlownfireOverheat
1.879
100%5.5 s
1.0 charged
47% HP left on average
9
Shadow Rapidash
fireIncinerate
groundDrill RungroundScorching Sands
1.867
100%5.5 s
1.0 charged
46% HP left on average
10
Kingambit
steelMetal Sound
darkDark PulsesteelIron Head
1.853
100%7.5 s
2.0 charged
46% HP left on average
11
Kommo-o
dragonDragon Tail
dragonClanging ScalesnormalBoomburst
1.770
100%7.5 s
2.0 charged
44% HP left on average
12
Zacian (Crowned Sword)
steelMetal Claw
steelBehemoth BladenormalGiga Impact
1.753
100%9.0 s
2.0 charged
43% HP left on average
13
Shadow Xatu
flyingPeck
psychicPsyshockpsychicFuture Sight
1.728
100%5.5 s
1.0 charged
42% HP left on average
14
Pangoro
fightingKarate Chop
darkNight SlashsteelIron Head
1.701
100%10.0 s
3.0 charged
41% HP left on average
15
Urshifu (Rapid Strike)
waterWaterfall
waterAqua JetfightingClose Combat
1.643
100%6.5 s
2.0 charged
39% HP left on average
16
Tyranitar
dragonDragon Breath
rockStone EdgedarkBrutal Swing
1.629
100%8.0 s
2.0 charged
39% HP left on average
17
Terrakion
rockSmack Down
groundEarthquakerockRock Slide
1.580
100%9.0 s
2.0 charged
37% HP left on average
18
Zygarde (Fifty Percent)
dragonDragon Tail
groundEarthquakegroundBulldoze
1.563
100%7.5 s
2.0 charged
36% HP left on average
19
Zarude
darkBite
darkDark PulsegrassPower Whip
1.500
100%10.5 s
2.0 charged
33% HP left on average
20
Keldeo
fightingLow Kick
waterAqua JetwaterHydro Pump
1.487
100%11.0 s
2.0 charged
33% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.