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PoGoBud
Raid Hour · YveltalNext · 1d 0h

Shadow Galarian Weezing counters

poisonfairyPoison-type Female Grunt · slot 2Grunt
CP
4,939
Attack
322.8
x1.2 Shadow
Defense
216.9
x0.83 Shadow
HP
107

You 1 shield, Rocket 0. Grunts never shield.

Best counters against Fairy Wind / Play Rough

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Galarian Weezing
#PokemonMovesPowerWinsTimeResult
1
Heatran
fireFire Spin
steelIron HeadgroundEarth Power
7.409
100%8.5 s
2.0 charged
87% HP left on average
2
Jirachi
psychicConfusion
steelDoom DesirepsychicPsychic
5.833
100%6.5 s
1.0 charged
83% HP left on average
3
Victini
psychicConfusion
psychicPsyshockfireV-create
5.833
100%6.5 s
1.0 charged
83% HP left on average
4
Shadow Heatran
fireFire Spin
steelIron HeadgroundEarth Power
5.621
100%8.5 s
2.0 charged
82% HP left on average
5
Necrozma (Dusk Mane)
psychicPsycho Cut
steelSunsteel StrikesteelIron Head
5.233
100%6.5 s
1.0 charged
81% HP left on average
6
Armarouge
fireIncinerate
psychicPsyshockfireHeat Wave
5.167
100%5.5 s
1.0 charged
81% HP left on average
7
Aegislash (Shield)
psychicPsycho Cut
steelFlash CannonsteelGyro Ball
5.167
100%6.5 s
1.0 charged
81% HP left on average
8
Nihilego
poisonAcid
poisonGunk ShotrockPower Gem
5.167
100%7.5 s
2.0 charged
81% HP left on average
9
Revavroom
steelMetal Sound
steelGyro BallfireOverheat
5.138
100%7.5 s
2.0 charged
81% HP left on average
10
Meloetta (Aria)
normalQuick Attack
psychicPsyshocknormalHyper Beam
5.000
100%5.5 s
1.0 charged
80% HP left on average
11
Melmetal
electricThunder Shock
steelDouble Iron BashsteelFlash Cannon
4.744
100%8.0 s
2.0 charged
79% HP left on average
12
Solgaleo
fireFire Spin
steelIron HeadpsychicPsychic Fangs
4.744
100%8.5 s
2.0 charged
79% HP left on average
13
Galarian Slowking
psychicConfusion
psychicPsyshockpsychicFuture Sight
4.694
100%6.5 s
1.0 charged
79% HP left on average
14
Aggron
steelMetal Sound
steelHeavy SlamrockMeteor Beam
4.690
100%7.5 s
2.0 charged
79% HP left on average
15
Genesect
steelMetal Claw
steelMagnet BombnormalTechno Blast (Normal)
4.600
100%6.5 s
1.0 charged
78% HP left on average
16
Genesect (Burn)
steelMetal Claw
steelMagnet BombfireTechno Blast (Fire)
4.600
100%6.5 s
1.0 charged
78% HP left on average
17
Genesect (Chill)
steelMetal Claw
steelMagnet BombiceTechno Blast (Ice)
4.600
100%6.5 s
1.0 charged
78% HP left on average
18
Genesect (Douse)
steelMetal Claw
steelMagnet BombwaterTechno Blast (Water)
4.600
100%6.5 s
1.0 charged
78% HP left on average
19
Genesect (Shock)
steelMetal Claw
steelMagnet BombelectricTechno Blast (Electric)
4.600
100%6.5 s
1.0 charged
78% HP left on average
20
Ho-Oh
fireIncinerate
groundEarthquakeflyingBrave Bird
4.514
100%11.0 s
2.0 charged
78% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.