Shadow Nidorino counters
poisonPoison-type Female Grunt ยท slot 2Grunt
CP
2,992
Attack
259.1
x1.2 Shadow
Defense
128.5
x0.83 Shadow
HP
103
You 0 shields, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 9.375 | 100% | 4.5 s 1.1 charged | 91% HP left on average | |
| 2 | steelMetal Sound darkDark PulsedarkFoul Play | 8.329 | 100% | 5.5 s 1.3 charged | 87% HP left on average | |
| 3 | normalScratch groundHigh HorsepowernormalSwift | 8.274 | 100% | 5.1 s 1.1 charged | 88% HP left on average | |
| 4 | psychicPsycho Cut ghostShadow BallsteelFlash Cannon | 7.420 | 100% | 6.5 s 1.5 charged | 78% HP left on average | |
| 5 | groundMud-Slap groundEarthquakegroundDrill Run | 7.394 | 100% | 6.1 s 0.3 charged | 85% HP left on average | |
| 6 | normalScratch groundHigh HorsepowernormalSwift | 7.291 | 100% | 5.1 s 1.1 charged | 84% HP left on average | |
| 7 | groundMud-Slap groundEarthquakegroundDrill Run | 7.287 | 100% | 6.1 s 0.3 charged | 85% HP left on average | |
| 8 | ghostHex ghostShadow BallrockPower Gem | 7.155 | 100% | 6.6 s 1.5 charged | 77% HP left on average | |
| 9 | fightingLow Kick ghostShadow BallghostRage Fist | 7.064 | 100% | 5.5 s 1.3 charged | 84% HP left on average | |
| 10 | psychicConfusion psychicFuture SightpsychicPsychic | 6.666 | 100% | 5.9 s 0.3 charged | 84% HP left on average | |
| 11 | darkBite darkDark PulsedarkBrutal Swing | 6.648 | 100% | 5.1 s 1.1 charged | 81% HP left on average | |
| 12 | normalLock-On steelFlash CannonnormalHyper Beam | 6.375 | 100% | 7.3 s 1.5 charged | 77% HP left on average | |
| 13 | ghostShadow Claw fightingClose CombatfireFire Punch | 6.162 | 100% | 5.5 s 1.3 charged | 82% HP left on average | |
| 14 | electricThunder Fang groundEarthquakepsychicPsychic Fangs | 6.089 | 100% | 6.5 s 1.5 charged | 74% HP left on average | |
| 15 | dragonDragon Breath dragonDraco MeteorwaterAqua Tail | 6.076 | 100% | 5.1 s 1.1 charged | 81% HP left on average | |
| 16 | poisonAcid rockPower GemrockRock Slide | 5.930 | 88% | 6.5 s 1.4 charged | 72% HP left on average | |
| 17 | psychicPsycho Cut steelIron HeadfightingSacred Sword | 5.861 | 88% | 6.5 s 1.5 charged | 73% HP left on average | |
| 18 | psychicConfusion psychicPsychicsteelDoom Desire | 5.771 | 100% | 6.5 s 1.5 charged | 74% HP left on average | |
| 19 | dragonDragon Tail groundEarthquakesteelHeavy Slam | 5.712 | 100% | 8.3 s 1.6 charged | 71% HP left on average | |
| 20 | electricSpark steelMagnet BombrockRock Slide | 5.675 | 88% | 6.5 s 1.4 charged | 72% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.