Shadow Glalie counters
iceIce-type Female Grunt · slot 3Grunt
CP
4,534
Attack
302.2
x1.2 Shadow
Defense
180.9
x0.83 Shadow
HP
124
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 12 (averaged)Ice Shard / AvalancheFrost Breath / AvalancheRollout / AvalanchePowder Snow / AvalancheIce Shard / Gyro BallFrost Breath / Gyro BallRollout / Gyro BallPowder Snow / Gyro BallIce Shard / Shadow BallFrost Breath / Shadow BallRollout / Shadow BallPowder Snow / Shadow Ball
Best counters against Powder Snow / Avalanche
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingLow Kick fightingClose CombatfightingSecret Sword | 4.075 | 100% | 5.5 s 1.0 charged | 75% HP left on average | |
| 2 | fireEmber fireHeat WavebugBug Buzz | 3.889 | 100% | 5.5 s 1.0 charged | 74% HP left on average | |
| 3 | fireEmber fireOverheatfireFire Punch | 3.500 | 100% | 5.5 s 1.0 charged | 71% HP left on average | |
| 4 | fightingLow Kick fightingClose CombatwaterHydro Cannon | 3.444 | 100% | 5.5 s 1.0 charged | 71% HP left on average | |
| 5 | psychicPsywave fightingSuperpowernormalHyper Beam | 3.150 | 100% | 5.5 s 1.0 charged | 68% HP left on average | |
| 6 | steelMetal Sound steelMagnet BombsteelFlash Cannon | 2.775 | 100% | 5.5 s 1.0 charged | 64% HP left on average | |
| 7 | dragonDragon Breath dragonGlaive RushdragonOutrage | 2.738 | 100% | 5.5 s 1.0 charged | 63% HP left on average | |
| 8 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 2.680 | 100% | 5.5 s 1.0 charged | 63% HP left on average | |
| 9 | fireIncinerate fireMind BlownfireOverheat | 2.533 | 100% | 5.5 s 1.0 charged | 61% HP left on average | |
| 10 | fightingLow Kick fightingClose CombatfightingSacred Sword | 2.233 | 100% | 5.5 s 1.0 charged | 55% HP left on average | |
| 11 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 2.233 | 100% | 5.5 s 1.0 charged | 55% HP left on average | |
| 12 | steelMetal Sound steelMagnet BombsteelFlash Cannon | 2.220 | 100% | 5.5 s 1.0 charged | 55% HP left on average | |
| 13 | dragonDragon Breath fightingAura SpherepsychicMist Ball | 1.987 | 100% | 5.5 s 1.0 charged | 50% HP left on average | |
| 14 | psychicPsywave fightingSuperpowerdarkFoul Play | 1.962 | 100% | 5.5 s 1.0 charged | 49% HP left on average | |
| 15 | flyingPeck fightingAura SpherefireFlamethrower | 1.938 | 100% | 5.5 s 1.0 charged | 48% HP left on average | |
| 16 | fightingLow Kick fightingClose CombatfightingSacred Sword | 1.914 | 100% | 5.5 s 1.0 charged | 48% HP left on average | |
| 17 | bugFury Cutter rockRock BlastwaterWater Pulse | 1.907 | 100% | 5.5 s 1.0 charged | 48% HP left on average | |
| 18 | steelMetal Sound fightingClose CombatfightingUpper Hand | 1.907 | 100% | 5.5 s 1.0 charged | 48% HP left on average | |
| 19 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 1.882 | 100% | 5.5 s 1.0 charged | 47% HP left on average | |
| 20 | fireFire Spin fireFire BlaststeelIron Head | 1.852 | 100% | 8.5 s 2.0 charged | 46% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.