Shadow Glalie counters
iceIce-type Female Grunt ยท slot 3Grunt
CP
4,534
Attack
302.2
x1.2 Shadow
Defense
180.9
x0.83 Shadow
HP
124
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 12 (averaged)Ice Shard / AvalancheFrost Breath / AvalancheRollout / AvalanchePowder Snow / AvalancheIce Shard / Gyro BallFrost Breath / Gyro BallRollout / Gyro BallPowder Snow / Gyro BallIce Shard / Shadow BallFrost Breath / Shadow BallRollout / Shadow BallPowder Snow / Shadow Ball
Best counters against Powder Snow / Avalanche
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashfightingSuperpower | 7.857 | 100% | 4.5 s 1.0 charged | 87% HP left on average | |
| 2 | icePowder Snow fightingSuperpowersteelHeavy Slam | 5.720 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 3 | fightingLow Kick fightingClose CombatfightingSecret Sword | 5.057 | 100% | 5.5 s 1.0 charged | 80% HP left on average | |
| 4 | fireEmber fireHeat WavebugBug Buzz | 4.725 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 5 | psychicPsywave fightingSuperpowernormalHyper Beam | 4.533 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 6 | fightingLow Kick fightingClose CombatwaterHydro Cannon | 4.200 | 100% | 5.5 s 1.0 charged | 76% HP left on average | |
| 7 | fireEmber fireOverheatfireFire Punch | 3.775 | 100% | 5.5 s 1.0 charged | 74% HP left on average | |
| 8 | psychicPsywave fightingSuperpowernormalHyper Beam | 3.627 | 100% | 5.5 s 1.0 charged | 72% HP left on average | |
| 9 | dragonDragon Breath dragonGlaive RushdragonOutrage | 3.200 | 100% | 5.5 s 1.0 charged | 69% HP left on average | |
| 10 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 3.100 | 100% | 5.5 s 1.0 charged | 68% HP left on average | |
| 11 | steelMetal Sound steelMagnet BombsteelFlash Cannon | 3.000 | 100% | 5.5 s 1.0 charged | 67% HP left on average | |
| 12 | fireIncinerate fireMind BlownfireOverheat | 2.756 | 100% | 5.5 s 1.0 charged | 64% HP left on average | |
| 13 | steelMetal Sound steelMagnet BombsteelFlash Cannon | 2.667 | 100% | 5.5 s 1.0 charged | 63% HP left on average | |
| 14 | fightingLow Kick fightingClose CombatfightingSacred Sword | 2.636 | 100% | 5.5 s 1.0 charged | 62% HP left on average | |
| 15 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 2.553 | 100% | 5.5 s 1.0 charged | 61% HP left on average | |
| 16 | fightingLow Kick fightingFocus BlastfightingBrick Break | 2.369 | 100% | 5.5 s 1.0 charged | 58% HP left on average | |
| 17 | dragonDragon Breath fightingAura SpherepsychicMist Ball | 2.314 | 100% | 5.5 s 1.0 charged | 57% HP left on average | |
| 18 | psychicPsywave fightingSuperpowerdarkFoul Play | 2.253 | 100% | 5.5 s 1.0 charged | 56% HP left on average | |
| 19 | flyingPeck fightingAura SpherefireFlamethrower | 2.240 | 100% | 5.5 s 1.0 charged | 55% HP left on average | |
| 20 | fightingLow Kick fightingClose CombatfightingSacred Sword | 2.231 | 100% | 5.5 s 1.0 charged | 55% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.