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PoGoBud

Shadow Glalie counters

iceIce-type Female Grunt ยท slot 3Grunt
CP
4,534
Attack
302.2
x1.2 Shadow
Defense
180.9
x0.83 Shadow
HP
124

You 0 shields, Rocket 0. Grunts never shield.

Best counters, averaged over every moveset

Level 45, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Glalie
#PokemonMovesPowerWinsTimeResult
1
Melmetal
electricThunder Shock
steelDouble Iron BashfightingSuperpower
8.800
100%4.5 s
1.0 charged
90% HP left on average
2
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
6.121
100%5.5 s
1.0 charged
83% HP left on average
3
Victini
normalQuick Attack
fireV-createfireOverheat
5.907
100%5.5 s
1.0 charged
82% HP left on average
4
Snorlax
psychicPsywave
fightingSuperpowernormalHyper Beam
5.503
100%5.5 s
1.0 charged
81% HP left on average
5
Cetitan
icePowder Snow
fightingSuperpowersteelHeavy Slam
5.367
100%5.5 s
1.0 charged
81% HP left on average
6
Quaquaval
fightingLow Kick
fightingClose CombatwaterHydro Cannon
5.046
100%5.5 s
1.0 charged
79% HP left on average
7
Shadow Snorlax
psychicPsywave
fightingSuperpowernormalHyper Beam
4.669
100%5.5 s
1.0 charged
77% HP left on average
8
Genesect
bugFury Cutter
steelMagnet BombnormalTechno Blast (Normal)
4.629
100%5.5 s
1.0 charged
78% HP left on average
9
Genesect (Burn)
bugFury Cutter
fireTechno Blast (Fire)steelMagnet Bomb
4.629
100%5.5 s
1.0 charged
78% HP left on average
10
Genesect (Chill)
bugFury Cutter
steelMagnet BombbugX-Scissor
4.629
100%5.5 s
1.0 charged
78% HP left on average
11
Genesect (Douse)
bugFury Cutter
steelMagnet BombwaterTechno Blast (Water)
4.629
100%5.5 s
1.0 charged
78% HP left on average
12
Genesect (Shock)
bugFury Cutter
steelMagnet BombelectricTechno Blast (Electric)
4.629
100%5.5 s
1.0 charged
78% HP left on average
13
Emboar
fireEmber
fireBlast BurnfireHeat Wave
4.400
100%5.5 s
1.0 charged
77% HP left on average
14
Centiskorch
fireEmber
fireHeat WavebugBug Buzz
4.198
100%5.5 s
1.0 charged
73% HP left on average
15
Kingambit
steelMetal Sound
steelIron HeaddarkDark Pulse
4.032
100%6.5 s
1.3 charged
69% HP left on average
16
Cinderace
fireEmber
fireBlast BurnfirePyroball
3.969
100%5.5 s
1.0 charged
74% HP left on average
17
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
3.959
100%6.5 s
1.3 charged
68% HP left on average
18
Jirachi
psychicConfusion
steelDoom DesirefightingAura Sphere
3.911
92%6.5 s
1.3 charged
65% HP left on average
19
Hisuian Typhlosion
fireEmber
fireOverheatfireFire Punch
3.885
100%5.5 s
1.0 charged
73% HP left on average
20
Shadow Golisopod
bugFury Cutter
waterAqua JetbugX-Scissor
3.880
83%6.1 s
1.2 charged
64% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.