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Shadow Aurorus counters

rockiceIce-type Female Grunt ยท slot 3Grunt
CP
6,031
Attack
343.4
x1.2 Shadow
Defense
182.0
x0.83 Shadow
HP
169

You 0 shields, Rocket 0. Grunts never shield.

Best counters against Frost Breath / Weather Ball (Ice)

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Aurorus
#PokemonMovesPowerWinsTimeResult
1
Melmetal
electricThunder Shock
steelDouble Iron BashfightingSuperpower
5.100
100%4.5 s
1.0 charged
80% HP left on average
2
Cobalion
steelMetal Claw
fightingClose CombatfightingSacred Sword
4.075
100%5.5 s
1.0 charged
75% HP left on average
3
Cetitan
icePowder Snow
fightingSuperpowersteelHeavy Slam
3.771
100%5.5 s
1.0 charged
73% HP left on average
4
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
3.260
100%5.5 s
1.0 charged
69% HP left on average
5
Jirachi
psychicConfusion
steelDoom DesirefightingAura Sphere
3.241
100%6.5 s
1.0 charged
69% HP left on average
6
Genesect
bugFury Cutter
steelMagnet BombbugX-Scissor
3.067
100%5.5 s
1.0 charged
67% HP left on average
7
Genesect (Burn)
bugFury Cutter
steelMagnet BombfireTechno Blast (Fire)
3.067
100%5.5 s
1.0 charged
67% HP left on average
8
Genesect (Chill)
bugFury Cutter
steelMagnet BombbugX-Scissor
3.067
100%5.5 s
1.0 charged
67% HP left on average
9
Genesect (Douse)
bugFury Cutter
steelMagnet BombwaterTechno Blast (Water)
3.067
100%5.5 s
1.0 charged
67% HP left on average
10
Genesect (Shock)
bugFury Cutter
steelMagnet BombelectricTechno Blast (Electric)
3.067
100%5.5 s
1.0 charged
67% HP left on average
11
Aegislash (Shield)
psychicPsycho Cut
steelFlash CannonsteelGyro Ball
2.952
100%6.5 s
1.0 charged
66% HP left on average
12
Terrakion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
2.717
100%5.0 s
1.0 charged
63% HP left on average
13
Flareon
fireEmber
fightingSuperpowerfireOverheat
2.600
100%5.5 s
1.0 charged
62% HP left on average
14
Quaquaval
fightingLow Kick
fightingClose CombatwaterHydro Cannon
2.583
100%5.5 s
1.0 charged
61% HP left on average
15
Primarina
waterWaterfall
waterHydro CannonwaterSparkling Aria
2.483
100%6.5 s
1.0 charged
60% HP left on average
16
Shadow Magnezone
steelMetal Sound
steelFlash CannonsteelMirror Shot
2.473
100%5.5 s
1.0 charged
60% HP left on average
17
Shadow Snorlax
psychicPsywave
fightingSuperpowersteelHeavy Slam
2.400
100%5.5 s
1.0 charged
58% HP left on average
18
Shadow Golisopod
waterWaterfall
waterAqua JetwaterLiquidation
2.383
100%6.5 s
1.0 charged
58% HP left on average
19
Samurott
waterWaterfall
waterHydro CannonwaterHydro Pump
2.347
100%6.5 s
1.0 charged
57% HP left on average
20
Hisuian Samurott
waterWaterfall
fightingSacred SworddarkDark Pulse
2.250
100%6.5 s
1.0 charged
56% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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