Shadow Golurk counters
groundghostGround-type Male Grunt ยท slot 3Grunt
CP
6,114
Attack
404.0
x1.2 Shadow
Defense
172.7
x0.83 Shadow
HP
132
You 0 shields, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | grassVine Whip grassPower WhipgrassEnergy Ball | 2.373 | 100% | 6.5 s 1.3 charged | 53% HP left on average | |
| 2 | darkBite darkBrutal SwingdarkCrunch | 2.332 | 100% | 5.5 s 1.0 charged | 49% HP left on average | |
| 3 | darkBite darkDark PulsedarkBrutal Swing | 2.323 | 100% | 5.5 s 1.0 charged | 55% HP left on average | |
| 4 | normalScratch iceIce PunchgrassTrailblaze | 2.238 | 100% | 7.1 s 1.3 charged | 45% HP left on average | |
| 5 | icePowder Snow iceAvalancheiceIcicle Spear | 2.025 | 100% | 5.5 s 1.0 charged | 51% HP left on average | |
| 6 | darkBite darkDark PulsedarkBrutal Swing | 2.004 | 100% | 5.0 s 1.0 charged | 48% HP left on average | |
| 7 | darkBite darkBrutal SwingdarkCrunch | 1.972 | 100% | 5.0 s 1.0 charged | 39% HP left on average | |
| 8 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 1.954 | 100% | 5.0 s 1.0 charged | 49% HP left on average | |
| 9 | dragonDragon Breath iceBlizzardiceGlaciate | 1.953 | 100% | 5.5 s 1.0 charged | 49% HP left on average | |
| 10 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 1.913 | 100% | 5.0 s 1.0 charged | 48% HP left on average | |
| 11 | fightingLow Kick waterAqua JetwaterHydro Pump | 1.876 | 100% | 5.5 s 1.0 charged | 47% HP left on average | |
| 12 | icePowder Snow iceAvalancheiceIcicle Spear | 1.674 | 100% | 5.5 s 1.0 charged | 40% HP left on average | |
| 13 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 1.580 | 100% | 5.0 s 1.0 charged | 37% HP left on average | |
| 14 | darkSucker Punch grassGrass KnotdarkDark Pulse | 1.573 | 88% | 7.4 s 1.1 charged | 29% HP left on average | |
| 15 | icePowder Snow iceIce PunchwaterSurf | 1.546 | 100% | 5.5 s 1.0 charged | 35% HP left on average | |
| 16 | normalScratch iceIce PunchgroundHigh Horsepower | 1.478 | 50% | 8.5 s 1.8 charged | 21% HP left on average | |
| 17 | ghostLick darkNight SlashdarkObstruct | 1.402 | 38% | 8.3 s 1.6 charged | 16% HP left on average | |
| 18 | icePowder Snow iceAvalancheiceIcicle Spear | 1.395 | 100% | 5.5 s 1.0 charged | 28% HP left on average | |
| 19 | psychicPsywave groundEarthquakesteelHeavy Slam | 1.380 | 50% | 8.9 s 1.8 charged | 22% HP left on average | |
| 20 | ghostLick darkNight SlashdarkObstruct | 1.363 | 25% | 9.0 s 1.8 charged | 15% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.