Shadow Golurk counters
groundghostGround-type Male Grunt ยท slot 3Grunt
CP
6,114
Attack
404.0
x1.2 Shadow
Defense
172.7
x0.83 Shadow
HP
132
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Astonish / Poltergeist
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | ghostLick darkNight SlashnormalHyper Beam | 4.972 | 100% | 6.5 s 1.0 charged | 80% HP left on average | |
| 2 | normalScratch iceIce PunchgroundHigh Horsepower | 4.792 | 100% | 7.5 s 1.0 charged | 79% HP left on average | |
| 3 | ghostLick darkNight SlashnormalHyper Beam | 4.262 | 100% | 9.5 s 1.0 charged | 77% HP left on average | |
| 4 | psychicPsywave groundEarthquakedragonOutrage | 4.185 | 100% | 9.0 s 1.0 charged | 76% HP left on average | |
| 5 | normalScratch iceIce PunchgrassTrailblaze | 4.107 | 100% | 6.5 s 1.0 charged | 76% HP left on average | |
| 6 | darkBite darkBrutal SwingdarkCrunch | 3.706 | 100% | 5.0 s 1.0 charged | 73% HP left on average | |
| 7 | steelMetal Sound darkDark PulsedarkFoul Play | 3.706 | 100% | 5.5 s 1.0 charged | 73% HP left on average | |
| 8 | psychicPsywave groundEarthquakedragonOutrage | 3.627 | 100% | 8.0 s 1.0 charged | 72% HP left on average | |
| 9 | ghostLick grassSolar BeamghostShadow Ball | 3.383 | 100% | 9.0 s 1.0 charged | 70% HP left on average | |
| 10 | darkBite darkDark PulsedarkBrutal Swing | 3.296 | 100% | 5.0 s 1.0 charged | 70% HP left on average | |
| 11 | darkBite darkBrutal SwingdarkCrunch | 3.150 | 100% | 5.0 s 1.0 charged | 68% HP left on average | |
| 12 | psychicConfusion psychicPsyshockfairyDazzling Gleam | 3.150 | 100% | 6.5 s 1.0 charged | 68% HP left on average | |
| 13 | darkBite darkCrunchnormalHyper Beam | 3.080 | 100% | 8.5 s 1.0 charged | 68% HP left on average | |
| 14 | grassVine Whip grassPower WhipgrassEnergy Ball | 3.047 | 100% | 6.5 s 1.0 charged | 67% HP left on average | |
| 15 | dragonDragon Breath dragonOutragedragonDragon Pulse | 3.038 | 100% | 7.5 s 1.0 charged | 67% HP left on average | |
| 16 | darkBite grassGrass KnotdarkDark Pulse | 2.962 | 100% | 7.0 s 1.0 charged | 66% HP left on average | |
| 17 | flyingWing Attack ghostShadow BallghostNight Shade | 2.953 | 100% | 7.5 s 1.0 charged | 66% HP left on average | |
| 18 | ghostShadow Claw grassTrailblazefairyPlay Rough | 2.917 | 100% | 6.5 s 1.0 charged | 66% HP left on average | |
| 19 | ghostShadow Claw darkPaybackfightingSuperpower | 2.893 | 100% | 8.5 s 1.0 charged | 65% HP left on average | |
| 20 | flyingPeck flyingBeak BlastflyingDrill Peck | 2.893 | 100% | 7.5 s 1.0 charged | 65% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.