Shadow Rhyperior counters
groundrockGiovanni ยท slot 2Boss
CP
10,596
Attack
520.0
x1.2 Shadow
Defense
249.6
x0.83 Shadow
HP
166
You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Its movesetAny of 14 (averaged)Mud-Slap / SurfSmack Down / SurfMud-Slap / EarthquakeSmack Down / EarthquakeMud-Slap / Stone EdgeSmack Down / Stone EdgeMud-Slap / Skull BashSmack Down / Skull BashMud-Slap / SuperpowerSmack Down / SuperpowerMud-Slap / Breaking SwipeSmack Down / Breaking SwipeMud-Slap / Drill RunSmack Down / Drill Run
Best counters against Smack Down / Stone Edge
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 2.233 | 100% | 15.0 s 3.0 charged | 55% HP left on average | |
| 2 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.770 | 100% | 14.5 s 3.0 charged | 44% HP left on average | |
| 3 | dragonDragon Tail groundEarthquakegroundBulldoze | 1.587 | 100% | 16.0 s 3.0 charged | 37% HP left on average | |
| 4 | grassRazor Leaf grassLeaf BladefightingSacred Sword | 1.375 | 100% | 7.0 s 0.0 charged | 27% HP left on average | |
| 5 | groundMud Shot waterHydro CannonwaterSurf | 1.370 | 100% | 10.5 s 2.0 charged | 27% HP left on average | |
| 6 | groundMud Shot groundEarthquakewaterMuddy Water | 1.331 | 100% | 17.5 s 4.0 charged | 25% HP left on average | |
| 7 | steelMetal Claw groundEarthquakegroundDrill Run | 1.327 | 100% | 14.0 s 3.0 charged | 25% HP left on average | |
| 8 | fightingLow Kick fightingClose CombaticeIce Punch | 1.310 | 100% | 12.5 s 3.0 charged | 24% HP left on average | |
| 9 | electricThunder Shock steelDouble Iron BashfightingSuperpower | 1.302 | 100% | 14.5 s 4.0 charged | 23% HP left on average | |
| 10 | steelMetal Sound fightingClose CombatfightingUpper Hand | 1.283 | 100% | 12.5 s 3.0 charged | 22% HP left on average | |
| 11 | fightingDouble Kick grassLeaf BladefightingClose Combat | 1.221 | 100% | 12.0 s 3.0 charged | 18% HP left on average | |
| 12 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 1.212 | 100% | 11.5 s 3.0 charged | 18% HP left on average | |
| 13 | fightingLow Kick waterAqua JetwaterHydro Pump | 1.196 | 100% | 11.5 s 3.0 charged | 16% HP left on average | |
| 14 | ghostShadow Claw fightingClose CombaticeIce Punch | 1.182 | 100% | 12.5 s 3.0 charged | 15% HP left on average | |
| 15 | steelMetal Sound steelIron HeaddarkDark Pulse | 1.174 | 100% | 14.0 s 3.0 charged | 15% HP left on average | |
| 16 | grassRazor Leaf grassFrenzy PlantgrassSolar Beam | 1.167 | 100% | 10.0 s 0.0 charged | 14% HP left on average | |
| 17 | waterWaterfall waterAqua JetfightingClose Combat | 1.167 | 100% | 11.5 s 1.0 charged | 14% HP left on average | |
| 18 | groundMud Shot waterHydro CannonwaterSurf | 1.167 | 100% | 10.5 s 2.0 charged | 14% HP left on average | |
| 19 | fightingLow Kick grassLeaf BladefightingClose Combat | 1.151 | 100% | 10.5 s 2.0 charged | 13% HP left on average | |
| 20 | darkBite groundEarthquakegroundBulldoze | 1.105 | 100% | 17.0 s 3.0 charged | 10% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.