Shadow Rhyperior counters
You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Smack Down / Drill Run
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 2.233 | 100% | 15.0 s 3.0 charged | 55% HP left on average | |
| 2 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.770 | 100% | 14.5 s 3.0 charged | 44% HP left on average | |
| 3 | grassRazor Leaf grassLeaf BladefightingSacred Sword | 1.375 | 100% | 7.0 s 0.0 charged | 27% HP left on average | |
| 4 | groundMud Shot waterHydro CannonwaterSurf | 1.360 | 100% | 11.0 s 3.0 charged | 26% HP left on average | |
| 5 | groundMud-Slap groundEarthquakegroundDrill Run | 1.327 | 100% | 13.0 s 3.0 charged | 25% HP left on average | |
| 6 | fightingLow Kick fightingClose CombaticeIce Punch | 1.310 | 100% | 12.5 s 3.0 charged | 24% HP left on average | |
| 7 | electricThunder Shock steelDouble Iron BashfightingSuperpower | 1.302 | 100% | 15.0 s 4.0 charged | 23% HP left on average | |
| 8 | steelMetal Sound fightingClose CombatfightingUpper Hand | 1.283 | 100% | 13.0 s 3.0 charged | 22% HP left on average | |
| 9 | fightingDouble Kick grassLeaf BladefightingClose Combat | 1.221 | 100% | 12.0 s 3.0 charged | 18% HP left on average | |
| 10 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 1.212 | 100% | 11.5 s 3.0 charged | 18% HP left on average | |
| 11 | fightingLow Kick waterAqua JetwaterHydro Pump | 1.196 | 100% | 11.5 s 3.0 charged | 16% HP left on average | |
| 12 | ghostShadow Claw fightingClose CombaticeIce Punch | 1.182 | 100% | 12.5 s 3.0 charged | 15% HP left on average | |
| 13 | steelMetal Sound steelIron HeaddarkDark Pulse | 1.174 | 100% | 14.0 s 3.0 charged | 15% HP left on average | |
| 14 | waterWaterfall waterAqua JetfightingClose Combat | 1.167 | 100% | 11.5 s 1.0 charged | 14% HP left on average | |
| 15 | groundMud Shot waterHydro CannonwaterSurf | 1.160 | 100% | 11.0 s 3.0 charged | 14% HP left on average | |
| 16 | grassRazor Leaf grassFrenzy PlantgrassSolar Beam | 1.159 | 100% | 10.0 s 1.0 charged | 14% HP left on average | |
| 17 | fightingLow Kick grassLeaf BladefightingClose Combat | 1.142 | 100% | 11.0 s 3.0 charged | 12% HP left on average | |
| 18 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 1.117 | 100% | 13.0 s 3.0 charged | 10% HP left on average | |
| 19 | steelMetal Claw groundEarthquakegroundDrill Run | 1.097 | 100% | 14.0 s 3.0 charged | 9% HP left on average | |
| 20 | grassRazor Leaf grassFrenzy PlantgrassSolar Beam | 1.083 | 100% | 12.0 s 0.0 charged | 8% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.