Shadow Machamp counters
You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Bullet Punch / Close Combat
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | steelMetal Sound flyingDrill PeckwaterHydro Cannon | 2.024 | 100% | 13.0 s 2.0 charged | 51% HP left on average | |
| 2 | steelMetal Sound flyingDrill PeckwaterHydro Cannon | 1.955 | 100% | 11.5 s 2.0 charged | 49% HP left on average | |
| 3 | fireFire Spin psychicPsychic FangssteelIron Head | 1.861 | 100% | 12.0 s 3.0 charged | 46% HP left on average | |
| 4 | electricThunder Shock flyingDrill PeckelectricZap Cannon | 1.636 | 100% | 10.5 s 2.0 charged | 39% HP left on average | |
| 5 | normalQuick Attack psychicPsyshockfireV-create | 1.612 | 100% | 13.0 s 3.0 charged | 38% HP left on average | |
| 6 | fireEmber psychicPsyshockfireHeat Wave | 1.573 | 100% | 10.5 s 2.0 charged | 36% HP left on average | |
| 7 | ghostHex fireBlast BurnfairyDisarming Voice | 1.511 | 100% | 14.0 s 3.0 charged | 34% HP left on average | |
| 8 | fightingLow Kick fightingClose CombatfightingSecret Sword | 1.504 | 100% | 11.5 s 2.0 charged | 34% HP left on average | |
| 9 | psychicConfusion fairyDazzling GleampsychicPsychic | 1.489 | 100% | 14.0 s 2.0 charged | 33% HP left on average | |
| 10 | dragonDragon Breath electricWild ChargeelectricFusion Bolt | 1.479 | 100% | 13.0 s 3.0 charged | 32% HP left on average | |
| 11 | waterWaterfall flyingAerial AcewaterAqua Jet | 1.459 | 100% | 14.0 s 3.0 charged | 31% HP left on average | |
| 12 | waterWaterfall waterSurfwaterAqua Tail | 1.414 | 100% | 14.0 s 3.0 charged | 29% HP left on average | |
| 13 | electricThunder Shock flyingDrill PeckelectricZap Cannon | 1.385 | 100% | 10.5 s 2.0 charged | 28% HP left on average | |
| 14 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 1.366 | 100% | 14.0 s 3.0 charged | 27% HP left on average | |
| 15 | fireIncinerate fireSacred Fire++fireSacred Fire | 1.358 | 100% | 15.5 s 2.0 charged | 26% HP left on average | |
| 16 | fireFire Fang fireOverheatdragonDraco Meteor | 1.346 | 100% | 12.5 s 2.0 charged | 26% HP left on average | |
| 17 | electricVolt Switch electricWild ChargeelectricPlasma Fists | 1.338 | 100% | 11.5 s 3.0 charged | 25% HP left on average | |
| 18 | fireEmber fireBlast BurnfirePyroball | 1.265 | 100% | 11.5 s 2.0 charged | 21% HP left on average | |
| 19 | psychicConfusion psychicPsystrikepsychicPsychic | 1.257 | 100% | 8.0 s 1.0 charged | 20% HP left on average | |
| 20 | flyingWing Attack flyingFlyflyingSky Attack | 1.250 | 100% | 13.5 s 3.0 charged | 20% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.