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PoGoBud

Shadow Machamp counters

fightingGiovanni ยท slot 2Boss
CP
8,644
Attack
505.3
x1.2 Shadow
Defense
211.7
x0.83 Shadow
HP
138

You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Bullet Punch / Close Combat

Level 45, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Machamp
#PokemonMovesPowerWinsTimeResult
1
Empoleon
steelMetal Sound
flyingDrill PeckwaterHydro Cannon
2.024
100%13.0 s
2.0 charged
51% HP left on average
2
Shadow Empoleon
steelMetal Sound
flyingDrill PeckwaterHydro Cannon
1.955
100%11.5 s
2.0 charged
49% HP left on average
3
Solgaleo
fireFire Spin
psychicPsychic FangssteelIron Head
1.861
100%12.0 s
3.0 charged
46% HP left on average
4
Zapdos
electricThunder Shock
flyingDrill PeckelectricZap Cannon
1.636
100%10.5 s
2.0 charged
39% HP left on average
5
Victini
normalQuick Attack
psychicPsyshockfireV-create
1.612
100%13.0 s
3.0 charged
38% HP left on average
6
Armarouge
fireEmber
psychicPsyshockfireHeat Wave
1.573
100%10.5 s
2.0 charged
36% HP left on average
7
Skeledirge
ghostHex
fireBlast BurnfairyDisarming Voice
1.511
100%14.0 s
3.0 charged
34% HP left on average
8
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
1.504
100%11.5 s
2.0 charged
34% HP left on average
9
Jirachi
psychicConfusion
fairyDazzling GleampsychicPsychic
1.489
100%14.0 s
2.0 charged
33% HP left on average
10
Zekrom
dragonDragon Breath
electricWild ChargeelectricFusion Bolt
1.479
100%13.0 s
3.0 charged
32% HP left on average
11
Golisopod
waterWaterfall
flyingAerial AcewaterAqua Jet
1.459
100%14.0 s
3.0 charged
31% HP left on average
12
Shadow Milotic
waterWaterfall
waterSurfwaterAqua Tail
1.414
100%14.0 s
3.0 charged
29% HP left on average
13
Shadow Zapdos
electricThunder Shock
flyingDrill PeckelectricZap Cannon
1.385
100%10.5 s
2.0 charged
28% HP left on average
14
Dialga
dragonDragon Breath
dragonDraco MeteorsteelIron Head
1.366
100%14.0 s
3.0 charged
27% HP left on average
15
Shadow Ho-Oh
fireIncinerate
fireSacred Fire++fireSacred Fire
1.358
100%15.5 s
2.0 charged
26% HP left on average
16
Shadow Reshiram
fireFire Fang
fireOverheatdragonDraco Meteor
1.346
100%12.5 s
2.0 charged
26% HP left on average
17
Zeraora
electricVolt Switch
electricWild ChargeelectricPlasma Fists
1.338
100%11.5 s
3.0 charged
25% HP left on average
18
Cinderace
fireEmber
fireBlast BurnfirePyroball
1.265
100%11.5 s
2.0 charged
21% HP left on average
19
Shadow Mewtwo
psychicConfusion
psychicPsystrikepsychicPsychic
1.257
100%8.0 s
1.0 charged
20% HP left on average
20
Moltres
flyingWing Attack
flyingFlyflyingSky Attack
1.250
100%13.5 s
3.0 charged
20% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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