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PoGoBud

Shadow Machamp counters

fightingGiovanni ยท slot 2Boss
CP
8,644
Attack
505.3
x1.2 Shadow
Defense
211.7
x0.83 Shadow
HP
138

You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Bullet Punch / Close Combat

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Machamp
#PokemonMovesPowerWinsTimeResult
1
Empoleon
waterWaterfall
flyingDrill PeckwaterHydro Cannon
1.965
100%14.0 s
3.0 charged
49% HP left on average
2
Solgaleo
fireFire Spin
psychicPsychic FangssteelIron Head
1.803
100%12.0 s
3.0 charged
45% HP left on average
3
Shadow Empoleon
steelMetal Sound
flyingDrill PeckwaterHydro Cannon
1.687
100%11.5 s
2.0 charged
41% HP left on average
4
Zapdos
electricThunder Shock
flyingDrill PeckelectricZap Cannon
1.591
100%10.5 s
2.0 charged
37% HP left on average
5
Armarouge
fireIncinerate
psychicPsyshockfireHeat Wave
1.514
100%12.0 s
3.0 charged
34% HP left on average
6
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
1.463
100%11.5 s
2.0 charged
32% HP left on average
7
Jirachi
psychicConfusion
fairyDazzling GleampsychicPsychic
1.443
100%14.0 s
2.0 charged
31% HP left on average
8
Victini
psychicConfusion
fireV-createfireOverheat
1.443
100%14.0 s
2.0 charged
31% HP left on average
9
Zekrom
dragonDragon Breath
electricWild ChargeelectricFusion Bolt
1.430
100%13.0 s
3.0 charged
30% HP left on average
10
Dialga
dragonDragon Breath
dragonDraco MeteorsteelIron Head
1.321
100%14.0 s
3.0 charged
24% HP left on average
11
Zeraora
electricVolt Switch
electricWild ChargeelectricPlasma Fists
1.301
100%11.5 s
3.0 charged
23% HP left on average
12
Shadow Milotic
waterWaterfall
waterSurfwaterAqua Tail
1.255
100%14.0 s
3.0 charged
20% HP left on average
13
Shadow Zapdos
electricThunder Shock
flyingDrill PeckelectricZap Cannon
1.250
100%10.5 s
2.0 charged
20% HP left on average
14
Skeledirge
fireIncinerate
fireBlast BurnfairyDisarming Voice
1.242
100%14.0 s
3.0 charged
19% HP left on average
15
Raikou
electricVolt Switch
electricWild ChargefightingAura Sphere
1.215
100%13.5 s
3.0 charged
18% HP left on average
16
Shadow Magneton
electricVolt Switch
electricZap CannonsteelMagnet Bomb
1.200
100%11.5 s
3.0 charged
17% HP left on average
17
Charizard
flyingWing Attack
flyingAir CutterfireOverheat
1.197
100%11.5 s
2.0 charged
16% HP left on average
18
Shadow Zekrom
dragonDragon Breath
electricWild ChargeelectricFusion Bolt
1.193
100%13.0 s
3.0 charged
16% HP left on average
19
Shadow Ho-Oh
fireIncinerate
flyingBrave BirdfireSacred Fire++
1.192
100%15.5 s
2.0 charged
16% HP left on average
20
Lunala
psychicConfusion
psychicFuture SightfairyMoonblast
1.170
100%12.0 s
1.0 charged
15% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.