Shadow Machamp counters
fightingGiovanni ยท slot 2Boss
CP
8,644
Attack
505.3
x1.2 Shadow
Defense
211.7
x0.83 Shadow
HP
138
You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters, averaged over every moveset
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicConfusion psychicFuture SightfairyMoonblast | 2.286 | 100% | 12.0 s 1.1 charged | 43% HP left on average | |
| 2 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 1.630 | 70% | 15.3 s 3.4 charged | 30% HP left on average | |
| 3 | ghostHex fireBlast BurnfairyDisarming Voice | 1.485 | 100% | 14.1 s 3.2 charged | 31% HP left on average | |
| 4 | electricThunder Shock flyingDrill PeckelectricZap Cannon | 1.484 | 100% | 10.5 s 2.4 charged | 30% HP left on average | |
| 5 | fireEmber psychicPsyshockfireHeat Wave | 1.426 | 100% | 10.5 s 2.4 charged | 27% HP left on average | |
| 6 | normalQuick Attack psychicPsyshockfireV-create | 1.264 | 80% | 13.8 s 3.2 charged | 19% HP left on average | |
| 7 | dragonDragon Breath waterAqua TaildragonOutrage | 1.108 | 50% | 13.9 s 3.2 charged | 12% HP left on average | |
| 8 | waterWaterfall flyingAerial AcewaterAqua Jet | 1.091 | 80% | 13.8 s 3.0 charged | 13% HP left on average | |
| 9 | psychicConfusion fairyDazzling GleamsteelDoom Desire | 1.017 | 40% | 11.6 s 2.0 charged | 15% HP left on average | |
| 10 | waterWaterfall flyingDrill PeckwaterHydro Cannon | 0.947 | 40% | 9.3 s 1.5 charged | 20% HP left on average | |
| 11 | steelMetal Sound flyingDrill PeckwaterHydro Cannon | 0.942 | 40% | 7.8 s 1.4 charged | 21% HP left on average | |
| 12 | dragonDragon Breath electricWild ChargeelectricFusion Bolt | 0.940 | 40% | 11.3 s 2.0 charged | 15% HP left on average | |
| 13 | flyingWing Attack flyingFlyflyingSky Attack | 0.912 | 40% | 12.6 s 2.0 charged | 10% HP left on average | |
| 14 | fireFire Fang fireOverheatdragonDraco Meteor | 0.904 | 40% | 10.3 s 0.8 charged | 8% HP left on average | |
| 15 | electricThunder Shock flyingDrill PeckelectricZap Cannon | 0.901 | 50% | 10.3 s 1.8 charged | 16% HP left on average | |
| 16 | fightingLow Kick fightingClose CombatfightingSecret Sword | 0.889 | 40% | 9.8 s 2.0 charged | 15% HP left on average | |
| 17 | flyingWing Attack flyingAir CutterfireOverheat | 0.825 | 40% | 11.3 s 1.8 charged | 9% HP left on average | |
| 18 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 0.813 | 40% | 9.9 s 1.5 charged | 12% HP left on average | |
| 19 | steelMetal Sound electricWild ChargeelectricZap Cannon | 0.806 | 40% | 9.1 s 1.5 charged | 16% HP left on average | |
| 20 | dragonDragon Breath electricWild ChargeelectricFusion Bolt | 0.796 | 40% | 10.8 s 2.0 charged | 9% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.