Shadow Machamp counters
You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters, averaged over every moveset
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicConfusion psychicFuture SightfairyMoonblast | 1.728 | 50% | 11.6 s 1.2 charged | 31% HP left on average | |
| 2 | fireIncinerate fireBlast BurnfairyDisarming Voice | 1.039 | 80% | 13.9 s 3.0 charged | 13% HP left on average | |
| 3 | psychicConfusion psychicPsyshockfireV-create | 0.934 | 40% | 12.6 s 2.0 charged | 9% HP left on average | |
| 4 | psychicConfusion psychicPsystrikepsychicPsychic | 0.931 | 0% | 8.5 s 0.5 charged | 0% HP left on average | |
| 5 | dragonDragon Breath waterAqua TaildragonOutrage | 0.875 | 30% | 12.3 s 2.7 charged | 4% HP left on average | |
| 6 | psychicConfusion fairyDazzling GleamsteelDoom Desire | 0.796 | 40% | 10.6 s 2.0 charged | 9% HP left on average | |
| 7 | fireFire Spin psychicPsychic FangssteelIron Head | 0.777 | 40% | 10.6 s 2.0 charged | 13% HP left on average | |
| 8 | waterWaterfall flyingDrill PeckwaterHydro Cannon | 0.744 | 40% | 8.8 s 1.5 charged | 15% HP left on average | |
| 9 | fireIncinerate psychicPsyshockfireHeat Wave | 0.738 | 40% | 11.2 s 2.0 charged | 9% HP left on average | |
| 10 | fightingLow Kick fightingClose CombatfightingSecret Sword | 0.736 | 40% | 9.3 s 1.9 charged | 9% HP left on average | |
| 11 | electricThunder Shock flyingDrill PeckelectricZap Cannon | 0.719 | 40% | 10.9 s 2.1 charged | 7% HP left on average | |
| 12 | steelMetal Sound electricWild ChargeelectricZap Cannon | 0.710 | 40% | 8.6 s 1.5 charged | 13% HP left on average | |
| 13 | electricThunder Shock flyingDrill PeckelectricZap Cannon | 0.700 | 50% | 9.8 s 1.6 charged | 5% HP left on average | |
| 14 | waterWaterfall waterAqua JetwaterLiquidation | 0.688 | 0% | 13.1 s 2.0 charged | 0% HP left on average | |
| 15 | waterWaterfall flyingDrill PeckwaterHydro Cannon | 0.685 | 40% | 8.8 s 1.5 charged | 12% HP left on average | |
| 16 | dragonDragon Breath electricWild ChargeelectricFusion Bolt | 0.681 | 40% | 10.0 s 2.0 charged | 8% HP left on average | |
| 17 | flyingWing Attack flyingAir CutterfireOverheat | 0.669 | 40% | 10.3 s 1.6 charged | 1% HP left on average | |
| 18 | fireFire Fang fireOverheatdragonDraco Meteor | 0.641 | 0% | 9.3 s 0.7 charged | 0% HP left on average | |
| 19 | dragonDragon Breath electricWild ChargeelectricFusion Bolt | 0.640 | 40% | 9.4 s 1.5 charged | 1% HP left on average | |
| 20 | waterWaterfall waterHydro PumpwaterAqua Tail | 0.634 | 0% | 10.9 s 1.6 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.