Shadow Cofagrigus counters
ghostGhost-type Male Grunt ยท slot 3Grunt
CP
4,889
Attack
303.3
x1.2 Shadow
Defense
258.0
x0.83 Shadow
HP
100
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 12 (averaged)Astonish / Shadow BallZen Headbutt / Shadow BallShadow Claw / Shadow BallAstonish / Dark PulseZen Headbutt / Dark PulseShadow Claw / Dark PulseAstonish / PsychicZen Headbutt / PsychicShadow Claw / PsychicAstonish / Energy BallZen Headbutt / Energy BallShadow Claw / Energy Ball
Best counters against Shadow Claw / Dark Pulse
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | darkBite darkBrutal SwingdarkCrunch | 5.906 | 100% | 5.0 s 1.0 charged | 83% HP left on average | |
| 2 | darkBite darkDark PulsedarkBrutal Swing | 5.563 | 100% | 5.0 s 1.0 charged | 82% HP left on average | |
| 3 | darkBite darkBrutal SwingdarkCrunch | 4.500 | 100% | 6.5 s 1.0 charged | 78% HP left on average | |
| 4 | darkBite darkDark PulsedarkBrutal Swing | 4.238 | 100% | 6.5 s 1.0 charged | 76% HP left on average | |
| 5 | darkBite darkDark PulsedarkFoul Play | 4.044 | 100% | 5.5 s 1.0 charged | 75% HP left on average | |
| 6 | fireIncinerate darkFoul PlaydarkCrunch | 3.422 | 100% | 5.5 s 1.0 charged | 71% HP left on average | |
| 7 | dragonDragon Tail dragonDraco MeteordarkBrutal Swing | 3.033 | 100% | 5.0 s 1.0 charged | 67% HP left on average | |
| 8 | fireIncinerate darkFoul PlaydarkCrunch | 2.800 | 100% | 5.5 s 1.0 charged | 64% HP left on average | |
| 9 | ghostShadow Claw ghostShadow BalldarkFoul Play | 2.540 | 100% | 5.5 s 1.0 charged | 61% HP left on average | |
| 10 | electricThunder Shock electricWild ChargeelectricThunder | 2.053 | 100% | 5.5 s 1.0 charged | 51% HP left on average | |
| 11 | darkSucker Punch fightingClose CombatfightingDynamic Punch | 1.948 | 100% | 7.5 s 2.0 charged | 49% HP left on average | |
| 12 | darkBite darkDark PulsegrassPower Whip | 1.912 | 100% | 6.5 s 2.0 charged | 48% HP left on average | |
| 13 | ghostLick darkNight SlashpoisonGunk Shot | 1.808 | 100% | 11.0 s 2.0 charged | 45% HP left on average | |
| 14 | darkSucker Punch darkPaybackflyingFly | 1.804 | 100% | 7.5 s 2.0 charged | 45% HP left on average | |
| 15 | darkSucker Punch darkDark PulseflyingHurricane | 1.761 | 100% | 7.5 s 2.0 charged | 43% HP left on average | |
| 16 | darkSnarl darkDark PulsedarkFoul Play | 1.703 | 100% | 6.5 s 2.0 charged | 41% HP left on average | |
| 17 | darkBite darkCrunchgroundEarthquake | 1.697 | 100% | 9.5 s 2.0 charged | 41% HP left on average | |
| 18 | dragonDragon Tail darkBrutal SwingdarkCrunch | 1.575 | 100% | 10.0 s 2.0 charged | 36% HP left on average | |
| 19 | ghostShadow Claw darkPaybackfightingSuperpower | 1.572 | 100% | 8.5 s 2.0 charged | 36% HP left on average | |
| 20 | iceIce Fang steelBehemoth BashfairyMoonblast | 1.552 | 100% | 8.5 s 2.0 charged | 36% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.