Shadow Cofagrigus counters
ghostGhost-type Male Grunt ยท slot 3Grunt
CP
4,889
Attack
303.3
x1.2 Shadow
Defense
258.0
x0.83 Shadow
HP
100
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 12 (averaged)Astonish / Shadow BallZen Headbutt / Shadow BallShadow Claw / Shadow BallAstonish / Dark PulseZen Headbutt / Dark PulseShadow Claw / Dark PulseAstonish / PsychicZen Headbutt / PsychicShadow Claw / PsychicAstonish / Energy BallZen Headbutt / Energy BallShadow Claw / Energy Ball
Best counters against Astonish / Dark Pulse
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | darkBite darkBrutal SwingdarkCrunch | 4.846 | 100% | 6.0 s 1.0 charged | 79% HP left on average | |
| 2 | darkBite darkDark PulsedarkBrutal Swing | 4.238 | 100% | 6.0 s 1.0 charged | 76% HP left on average | |
| 3 | darkBite darkBrutal SwingdarkCrunch | 4.200 | 100% | 5.0 s 1.0 charged | 76% HP left on average | |
| 4 | darkBite darkDark PulsegrassPower Whip | 4.063 | 100% | 6.5 s 1.0 charged | 75% HP left on average | |
| 5 | dragonDragon Breath dragonOutragedragonDragon Pulse | 3.950 | 100% | 7.5 s 1.0 charged | 75% HP left on average | |
| 6 | darkBite darkDark PulsedarkBrutal Swing | 3.708 | 100% | 5.0 s 1.0 charged | 73% HP left on average | |
| 7 | flyingPeck flyingBeak BlastflyingDrill Peck | 3.682 | 100% | 7.5 s 1.0 charged | 73% HP left on average | |
| 8 | darkSucker Punch darkDark PulseflyingHurricane | 3.679 | 100% | 7.5 s 1.0 charged | 73% HP left on average | |
| 9 | darkSnarl darkDark PulsedarkFoul Play | 3.635 | 100% | 6.5 s 1.0 charged | 72% HP left on average | |
| 10 | darkBite darkDark PulsedarkFoul Play | 3.370 | 100% | 5.5 s 1.0 charged | 70% HP left on average | |
| 11 | darkBite darkDark PulsedarkBrutal Swing | 3.250 | 100% | 6.5 s 1.0 charged | 69% HP left on average | |
| 12 | flyingPeck flyingBeak BlastflyingDrill Peck | 3.115 | 100% | 7.5 s 1.0 charged | 68% HP left on average | |
| 13 | fireIncinerate darkFoul PlaydarkCrunch | 3.020 | 100% | 5.5 s 1.0 charged | 67% HP left on average | |
| 14 | darkSucker Punch darkDark PulsedarkFoul Play | 2.827 | 100% | 6.5 s 1.0 charged | 65% HP left on average | |
| 15 | poisonPoison Jab darkDark PulseghostShadow Ball | 2.800 | 100% | 7.5 s 1.0 charged | 64% HP left on average | |
| 16 | flyingPeck flyingBrave BirdflyingFly | 2.733 | 100% | 7.5 s 1.0 charged | 63% HP left on average | |
| 17 | darkBite darkDark PulsedarkBrutal Swing | 2.708 | 100% | 6.5 s 1.0 charged | 63% HP left on average | |
| 18 | darkBite darkPaybackdarkCrunch | 2.700 | 100% | 6.5 s 1.0 charged | 63% HP left on average | |
| 19 | dragonDragon Tail dragonDynamax CannondragonDragon Pulse | 2.655 | 100% | 6.5 s 1.0 charged | 62% HP left on average | |
| 20 | darkBite darkCrunchwaterAqua Tail | 2.450 | 100% | 6.5 s 1.0 charged | 59% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.